Team-based TTRPGs center the group as an operating unit: a crew, party, cell, squad, order, community, or ship. Start with Pathfinder 2e, Alien, Monster of the Week, and Star Wars as comparison points, then move down the list based on the kind of mechanical focus your group actually wants.
When comparing team-based games, look at shared goals, role protection, group resources, whether missions or relationships drive play, and how the game handles spotlight balance. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
A party list is not enough; the game should give the team a reason to act together and tools to feel distinct.