Triangle Agency is a satirical horror tabletop role-playing game about employees at a secretive and oppressive corporation. Players take on the role of Field Agents working for the Triangle Agency, an international corporation with influence in every industry, tasked with investigating and capturing supernatural Anomalies that threaten normal citizens.
The game draws inspiration from Control (video game), House of Leaves (novel), The Matrix (film), and The X-Files (TV series). The setting is a world where supernatural entities called Anomalies constantly threaten everyday life. The Triangle Agency operates as a shadowy corporate entity that controls information, manipulates reality, and expects absolute loyalty from its employees. The tone seamlessly transitions between chilling horror, wacky comedy, and the emotional truth of trying to survive in a world with no right answers. The game explores themes of late-stage capitalism, corporate oppression, and the cost of power.
Triangle Agency uses the all-new Stability/Chaos rule system. Players roll a pool of six four-sided dice (d4s); the roll is a success if the pool contains at least one 3. When players fail rolls, the GM gains Chaos points to spend on powerful effects and obstacles. Character creation uses the unique ARC system with 729 possible starting combinations of Anomaly (supernatural powers), Reality (everyday obligations and relationships), and Competency (assigned Agency role). The session structure is based on procedural dramas, with each mission focusing on dealing with uncontained Anomalies or eliminating evidence of their existence. The book includes over 100 pages of secret material called the Playwalled Documents that unlock through gameplay.
The game features a metatextual instruction book written in the style of a company handbook, with multiple unreliable narrators. According to the in-fiction text, the players are actually employees at the corporation hallucinating their real lives. This corporate horror genre creates a distinct experience that satirizes workplace culture while delivering genuine scares. The game won the 2025 Gold ENNIE Awards for Best Game, Best Rules, and Best Writing, plus the 2025 Golden Fez Award for Best Design and Production. The 300-page fully illustrated book combines gorgeous art with slick graphic design that reinforces the corporate aesthetic.
Designed for 2-5 players plus a GM (called the General Manager), Triangle Agency works for campaigns of 10-30 missions or high-energy one-shots. The game appeals to players who enjoy horror with humor, fans of corporate dystopias, and groups looking for innovative mechanics that tie directly to theme. The rulebook is praised for being one of the funniest TTRPG rulebooks while maintaining deep playability. Players who enjoy Control, The X-Files, or workplace satires will find familiar ground here. The game requires six four-sided dice and includes form-fillable and printable character sheets.
Winner of the 2025 Gold ENNIE Awards for Best Game, Best Rules, and Best Writing. Polygon called it 'the best game I've ever read,' praising its astronomical punchline-per-page ratio and comedic dissection of corporate culture. Bloody Disgusting described it as 'a special game' with compelling characters and creative problem-solving mechanics.
Compare Triangle Agency with other great ttrpg games.
Both games feature agents working for secretive organizations investigating supernatural threats. While Delta Green focuses on cosmic horror and the sanity-shattering truth of the Cthulhu Mythos, Triangle Agency leans into corporate satire and bureaucratic horror. Delta Green uses percentile-based mechanics and emphasizes psychological deterioration, whereas Triangle Agency employs its Stability/Chaos system with a focus on workplace dynamics and dark humor. Choose Delta Green for bleak, realistic horror; choose Triangle Agency for horror with comedic bite.
Both games put players in the role of investigators hunting supernatural threats in a modern setting. Monster of the Week uses the Powered by the Apocalypse framework for episodic monster hunting inspired by shows like Buffy and Supernatural. Triangle Agency offers a more structured corporate framework with its unique ARC character system and unlockable Playwalled content. Monster of the Week is more improvisational and GM-flexible, while Triangle Agency provides extensive built-in setting material and a defined progression system. Both excel at TV-style procedural storytelling.
Both games feature paranormal operatives working within organized structures to contain supernatural threats. FIST takes a rules-lite, military approach to paranormal mercenary work with quick character creation and mission-based play. Triangle Agency offers a more robust 300-page system with deeper character customization (729 combinations) and a metatextual corporate handbook presentation. FIST is ideal for quick one-shots and action-focused play, while Triangle Agency supports longer campaigns with its unlockable secrets and evolving narrative. Both share a love for strange powers and dangerous missions.
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