Cosmic Horror
Compare Cosmic Horror TTRPGs by table fit, rules weight, prep, tone, and campaign support.
TTRPGs—tabletop roleplaying games—turn conversation, characters, and rules into shared adventures. Compare them by genre, rules complexity, player count, GM prep, tone, and play style. Start with a table need or browse every category to find a game that fits your group.
Start from a practical table constraint, or browse by genre, tone, and theme. Both paths lead into focused comparison pages.
Use this when logistics or play style matter most.
Use this when the campaign premise or mood is already clear.
Compare Cosmic Horror TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Compare Cyberpunk TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Compare Dark Fantasy TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Compare Fantasy TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Compare High Fantasy TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Compare Horror TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Post-apocalyptic TTRPGs compared by table fit: wasteland survival, community rebuilding, military aftermath, weird science-fantasy, scarcity, and life after collapse.
Compare Science Fiction TTRPGs by table fit, rules weight, prep, tone, and campaign support.
Compare award-winning TTRPGs by what the recognition actually signals: design craft, table usability, innovation, presentation, community impact, and long-term play fit.
Start with a shortlist of standout games, then compare each game's table fit, rules feel, and campaign demands.

A hearth-fantasy PbtA TTRPG about heroes protecting and changing an isolated Iron Age village, with community stakes, overland travel, seasonal development, and a large setting almanac built for campaign play.

Slugblaster is a style-forward science-fiction TTRPG about teenage crews blasting into other dimensions on hoverboards, chasing clout, trouble, sponsors, and the chance to look impossibly cool.

Mothership is a first-edition sci-fi horror TTRPG about fragile crews taking dangerous jobs in hostile space. Its rules-light d100 engine, stress and panic system, fast character creation, and Warden-facing horror procedures make it one of the strongest choices for derelict ships, doomed colonies, corporate negligence, and lethal short arcs.

The Wildsea is a post-fall fantasy TTRPG about crews on chainsaw-driven ships crossing a treetop ocean, scavenging resources, shaping their routes, and surviving a world remade by runaway greenery.
Compare systems, understand how they play, and find a TTRPG that fits your table.

A practical guide to the best tabletop RPGs by play style: indie, solo, sci-fi, cyberpunk, survival, PbtA, NSR, rules-lite, and campaign play.

Compare the major TTRPG dice systems by probability, table feel, speed, and the kinds of decisions they create.

Compare three OSR TTRPGs by core mechanics, combat feel, inventory pressure, and campaign fit—flexible, survival, or 5e-friendly.

Compare narrative dice, Saga Edition, and d6 to find the best Star Wars TTRPG for your group's playstyle and book access.
Use these newer entries after you have checked the main starting points, or when you want to see what has joined the Explorer lately.

The official Borderlands TTRPG from Nerdvana Games and Gearbox, based on Tiny Tina's game in Assault on Dragon Keep. Vault Hunters roll d20 attacks that nearly always hit, chase random loot and try once-a-day Badass Moves. Best for Borderlands fans who want fast, combat-heavy play and enjoy its crude humor.

John Wick's swashbuckling TTRPG of musketeers, pirates, spies and sorcery in Théah, a fantasy 17th-century Europe. Second Edition (Chaosium) rolls d10 pools into Raises, so Heroes almost always succeed and the dice decide how much else they get done. Best for cinematic campaigns with players who like to describe their moves.

FASA's long-running fantasy TTRPG of adepts, magic and the Horrors in Barsaive. Fourth Edition uses the Step dice system, fifteen Disciplines that advance through Circles, karma and thread magic. Best for campaigns with groups that like crunch and a detailed setting; the Age of Legend edition is the lighter version.

Luke Crane's long-running fantasy TTRPG about characters driven by what they believe. Players burn characters through lifepaths and write Beliefs, Instincts, and Traits that the GM tests and the Artha reward system pays for. A d6 dice pool with scripted fights and debates, best for long campaigns and groups that like crunch.

Cubicle 7's Warhammer 40,000 TTRPG about a small team of Imperial agents working for a Patron in the Macharian Sector. A d100 roll-under system with Fate points, a group-built Patron, Influence with factions, and short, lethal zone combat. The in-print successor to Dark Heresy in spirit.

The Warhammer 40,000 TTRPG of Inquisition acolytes hunting heresy in a grim, rules-heavy percentile system. First published in 2008, with a 2014 second edition; Cubicle 7 still sells the PDFs, while Imperium Maledictum is the current in-print way to play this style.

Onyx Path's mythic high-fantasy TTRPG of demigod heroes in Creation. This page leads with Exalted Third Edition (Solars, Initiative combat, deep Charm lists) and covers Exalted: Essence as the lighter core that puts all ten Exalt types in one book.

A Weird West TTRPG by Chris Spivey and Darker Hue Studios that puts overlooked people of the American frontier at the center, with a researched history track, an alternate Reconstruction setting, modular weirdness, and the d100 Ouroboros System (plus a PbtA hack in the back).

A Weird West hack of Blades in the Dark by Stefan Struck, complete on its own since the 2024 Full Game Edition. A posse of gunslingers, scavengers, outlaws and spirit-touched misfits fights over Hellstone in a frontier town the group builds together, while Doom rises and the four horsemen of the apocalypse ride closer.

A superhero TTRPG from Greater Than Games, set in the Sentinel Comics world of the Sentinels of the Multiverse card game. Heroes roll a power, a quality and a status die, and a Green, Yellow and Red scene tracker escalates every fight and puts a clock on it. Play the established heroes or roll up your own with guided hero creation.

The fifth edition of White Wolf's monster-hunting horror TTRPG, published by Renegade Game Studios in 2022. Ordinary humans form small cells to investigate and destroy vampires, werewolves, ghosts and stranger things in the World of Darkness, using the V5 d10 dice pool plus a shared Desperation track that trades power for rising Danger.

Kevin Crawford's 2025 post-apocalyptic sandbox TTRPG from Sine Nomine Publishing, the fourth Without Number game. Build a zombie outbreak, a nuclear mutant wasteland or a near-future collapse, then run survivors through scavenging, scarcity and settlement politics with 2d6 skills, d20 combat, Edges instead of classes, optional mutations and system-agnostic enclave rules. The complete free edition is enough for a full campaign.
A quick guide for visitors who are deciding what this site is for, how to use it, and which kinds of TTRPGs it can help them find.
TTRPG stands for tabletop roleplaying game. These are games where players create characters, describe what they do, and use rules, prompts, or dice to shape what happens next. Some are tactical and combat-heavy, others are narrative, solo, GM-less, or built for short one-shots.
TTRPG Games is a tabletop roleplaying game explorer. It uses AI and search research to help you compare games by genre, mechanics, tone, player count, prep load, and play style so you can figure out which games fit your table.
Use the table-fit paths if you already know a practical need, like beginner-friendly, rules-light, solo-friendly, or one-shot play. Use the standout picks if you want proven games to compare first. Then open individual game pages to compare fit, complexity, prep, session length, and whether a game works best for one-shots, campaigns, or specific player counts.
Instead of pretending there is one universal best game, this site tries to help you find the best fit. It combines category guides with game-level decision data so you can compare whether something is beginner-friendly, solo-friendly, campaign-friendly, rules-light, high-prep, low-prep, or better for a particular mood or table style.
Yes. A lot of players come in looking for games like D&D, but lighter, darker, weirder, more narrative, more tactical, or easier to prep. The explorer covers fantasy, sci-fi, horror, mystery, post-apocalyptic, and many other genres, along with categories that make it easier to branch out from traditional high-fantasy dungeon crawling.
Yes. The site is not limited to traditional full-group campaigns. It is built to surface niche formats and access points too, including solo-friendly games, one-shot-friendly games, approachable entry points for new players, and categories that narrow by how much structure, prep, or improvisation a game asks from the table.
Standout Explorer picks are a shortlist of games that make useful starting points for discovery. They are practical comparison anchors, not a claim that one game is objectively best for every group. The better next step is to compare nearby games by category, rules feel, table need, and fit.
Yes. If a game is missing, you can submit it for review through the site’s submission form. That helps the explorer keep expanding beyond the usual big names and makes it easier for players to discover interesting indie and overlooked games.
I made this site because I kept asking AI to compare games and pull what different sources say into one picture of how a game plays. I couldn't find anywhere doing that, so I built it for everyone.
Publishers often don't explain how their game differs from others, or why you'd pick it over them. I wanted a place that does.
If AI-written content on a site bothers you, I get it. I'm not trying to add more slop to the internet. AI is the best way I've found to research the topics I care about, and agents keep these pages up to date. They can still get things wrong, so email hello@ttrpg-games.com if you spot a mistake. To see how it all works, read How this site is made.
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New games are coming out all the time. If there’s a game you’ve played and really love that isn’t in the explorer yet, send it my way. I’d love to review it and add it. If there are any corrections you’d like to make, use this form to let me know.