Interstellar-travel TTRPGs make distance, ships, routes, fuel, discoveries, and far-flung cultures matter. Start with Uncharted Worlds, Warhammer 40,000 Roleplay: Rogue Trader, Dune: Adventures in the Imperium, and Traveller as comparison points, then move down the list based on the kind of genre your group actually wants.
When comparing interstellar travel games, look at ship procedures, travel risk, exploration, trade, crew roles, and whether the campaign is mission-based or open-ended. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
If travel has no cost or uncertainty, it becomes a scene transition instead of the heart of play.