Heist TTRPGs are about pressure, planning, execution, complications, and the pleasure of watching a risky operation bend or break. Start with Blades in the Dark, Scum and Villainy, Shadowrun, and The Sprawl as comparison points, then move down the list based on the kind of mechanical focus your group actually wants.
When comparing heist games, look at flashback rules, crew roles, target design, heat or consequences, and how much planning happens before the job versus during play. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
Too much planning can smother a heist game; the best ones give players ways to discover problems in motion.