Investigation TTRPGs need to keep clues, interpretation, danger, and momentum in balance. Start with Call of Cthulhu, Delta Green, Kult: Divinity Lost, and Monster of the Week as comparison points, then move down the list based on the kind of mechanical focus your group actually wants.
When comparing investigation games, look at clue guarantees, information flow, whether failure blocks progress, how mysteries escalate, and whether the game favors deduction, procedures, or character drama. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
Avoid games where a missed roll can stop the case cold unless the GM has strong fallback tools.