Monster of the Week
Monster of the Week earns this tag by making horror pressure matter during play. Players collaborate to investigate mysterious events and battle sinister creatures.
Horror games make fear, vulnerability, threat, and loss active parts of play. They can be supernatural, psychological, survival-focused, or investigative, but the common thread is that danger changes how the table makes choices.
Monster of the Week earns this tag by making horror pressure matter during play. Players collaborate to investigate mysterious events and battle sinister creatures.
Choose Alien for horror play when you want sessions where danger and dread matter. Alien RPG immerses players in the foreboding universe of the Alien franchise, blending survival horror with science fiction in a game of fear, power, and survival.
Ten Candles fits horror because it expects fear, vulnerability, and threat to shape the experience. A tragic horror storytelling game designed for one-shot sessions.
Dread earns this tag by making horror pressure matter during play. Dread RPG is a unique horror tabletop game renowned for its use of a Jenga tower instead of dice to resolve in-game actions, which significantly enhances the tension and...
Kult: Divinity Lost belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A contemporary horror role-playing game that delves into the darkest corners of the human psyche.
Choose Werewolf: The Apocalypse for horror play when you want sessions where danger and dread matter. A dark fantasy role-playing game set within the World of Darkness universe.
Call of Cthulhu earns this tag by making horror pressure matter during play. Call of Cthulhu plunges players into the eerie world of H.P.
Degenesis: Rebirth belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A 'Primal Punk' post-apocalyptic RPG set 500 years after the Eschaton meteor fall.
The Magnus Archives fits horror because it expects fear, vulnerability, and threat to shape the experience. The Magnus Archives transports players into a world of supernatural horror, where they investigate mysterious cases and encounter eldritch entities straight out of...
A Torch in the Dark fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules-lite solo dungeon delver using Forged in the Dark mechanics.
All Flesh Must Be Eaten earns this tag by making horror pressure matter during play. A rules‑lite survival‑horror game using the Unisystem.
Arkham Horror belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. Arkham Horror immerses players in a Lovecraftian world of cosmic horror, as they take on the roles of investigators striving to prevent the awakening of ancient deities.
Best Left Buried fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules‑lite fantasy horror about desperate cryptdiggers braving lethal, resource‑starved dungeons.
Blood Borg fits horror because it expects fear, vulnerability, and threat to shape the experience. A punk vampire RPG about hunger, mess, and surviving with style in a world that wants the monster and the subculture at the same time.
Choose Breathless for horror play when you want sessions where danger and dread matter. A rules-lite survival horror RPG using polyhedral dice with degradation mechanics.
Brindlewood Bay belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A mystery-horror tabletop RPG about elderly amateur sleuths solving strange crimes in a cozy New England town while a darker occult conspiracy closes in around them.
Castaway belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules-lite shipwreck survival horror RPG compatible with Mörk Borg.
Cthulhu Dark fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules‑lite horror game by Graham Walmsley that pushes dread and discovery to the forefront.
Cthulhu Hack fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules-lite investigative horror game that pares Lovecraftian mystery down to d20 saves, usage dice, and mounting pressure.
Dead of Night earns this tag by making horror pressure matter during play. Dead of Night immerses players in a chilling modern horror setting where they take on the roles of ordinary individuals grappling with unimaginable terror.
Choose Dead Reign for horror play when you want sessions where danger and dread matter. A post-apocalyptic horror RPG about surviving the zombie outbreak.
Desperation fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules-lite survival horror RPG containing two complete games: Dead House (blizzard-stranded Kansas town, 1888) and The Isabel (doomed fishing vessel in the Gulf of...
Choose Don't Rest Your Head for horror play when you want sessions where danger and dread matter. A rules‑lite psychological survival horror about insomniacs who awaken to the Mad City.
Enter the Survival Horror belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules‑lite, Forged in the Dark survival‑horror game about dark corridors, dwindling resources, and mounting dread.
Fearsome Wilderness fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules-lite survival RPG using the Year Zero Engine.
Choose Green Dawn Mall for horror play when you want sessions where danger and dread matter. A rules‑lite survival-horror about teens lost in an endless, uncanny shopping mall.
Heart fits horror because delves create fear, bodily change, obsession, and fallout as central parts of play.
HOSTILE earns this tag by making horror pressure matter during play. A near‑future, blue‑collar sci‑fi survival RPG using classic 2d6 task resolution.
Lamentations of the Flame Princess fits horror because it expects fear, vulnerability, and threat to shape the experience. A weird fantasy horror RPG built on B/X D&D mechanics with streamlined rules and a unique Specialist class.
Choose Liminal Horror for horror play when you want sessions where danger and dread matter. A modern investigative horror RPG descended from Into the Odd and Cairn.
Choose Mage: The Awakening for horror play when you want sessions where danger and dread matter. A modern occult RPG about willworkers, hidden orders, and dangerous magic that reshapes reality through knowledge and obsession.
Moonbase Blues belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules-lite sci-fi horror scenario compatible with Mothership RPG 1e.
Never Going Home fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules-lite WWI survival-horror game using straightforward tests plus card-hand pressure.
Choose Outbreak: Undead (2nd Edition) for horror play when you want sessions where danger and dread matter. Outbreak: Undead (2e) is a survival-horror tabletop RPG focused on realism, resource scarcity, and tough choices.
Pirate Borg earns this tag by making horror pressure matter during play. A dark fantasy pirate RPG about cursed seas, undead threats, and fast, filthy adventure on a doomed black ocean.
Shadow of the Demon Lord earns this tag by making horror pressure matter during play. Apocalyptic setting, brutal combat, and evolving path-based classes.
Sleepaway belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules-lite horror RPG where camp counselors protect their wards from the shape-shifting Lindworm.
Spire: The City Must Fall fits horror because it expects fear, vulnerability, and threat to shape the experience. Revolutionary dark elf RPG about overthrowing high elf tyrants.
Choose SQUISHY! for horror play when you want sessions where danger and dread matter. Is a rules-lite survival horror TTRPG using a d10 resolution system.
Survive the Night earns this tag by making horror pressure matter during play. A rules‑lite horror one‑shot built for fast, cinematic survival.
SURVIVE THIS!! Zombies – Ultimate Edition belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. Zombies is a rules‑lite OSR modern horror game using d20 tests and class‑based play.
Choose The Beast for horror play when you want sessions where danger and dread matter. A rules-lite one-page RPG about low-rent monster hunters in 18th-century Eastern Europe.
The End of the World: Wrath of the Gods earns this tag by making horror pressure matter during play. Wrath of the Gods is a rules‑lite modern‑day survival game using a simple positive/negative d6 pool.
The End of the World: Zombie Apocalypse belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules‑lite modern survival RPG using simple dice pools and stress tracks.
Choose The Walking Dead Universe for horror play when you want sessions where danger and dread matter. The Walking Dead Universe immerses players in a post-apocalyptic world ravaged by a relentless zombie outbreak, where survival hinges on difficult choices and the...
The Wretched earns this tag by making horror pressure matter during play. A rules-lite solo journaling RPG played with cards, a tumbling block tower, and a microphone.
Those Dark Places belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules‑lite industrial sci‑fi horror game using simple dice pools and stress checks.
Thousand Year Old Vampire fits horror because it expects fear, vulnerability, and threat to shape the experience. A solo journaling RPG about immortality, memory, and loss.
Choose Tiny Cthulhu for horror play when you want sessions where danger and dread matter. A rules-lite Lovecraftian horror game using the minimalist TinyD6 engine.
Choose Trail of Cthulhu for horror play when you want sessions where danger and dread matter. An investigative cosmic horror RPG built on GUMSHOE, designed so clue-finding keeps mysteries moving while stability and sanity track the cost of knowing too much.
Triangle Agency earns this tag by making horror pressure matter during play. A satirical horror RPG about wielding reality-warping powers while navigating corporate bureaucracy.
Undying belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A diceless vampire RPG about hunger, status, and social predation where every concession and promise can become a weapon later.
Vast Grimm belongs here when the table wants sessions where danger and dread matter, not just the label on the cover. A rules‑lite sci‑fi horror game powered by Mörk Borg’s chassis.
Veins of the Earth fits horror because it expects fear, vulnerability, and threat to shape the experience. A rules-lite OSR setting sourcebook for Lamentations of the Flame Princess.
Zombie World earns this tag by making horror pressure matter during play. A rules‑lite, card‑driven survival RPG about a community fighting to live through the zombie apocalypse.