Forged in the Dark TTRPGs center crews, pressure, position, effect, consequences, downtime, and flashbacks. Start with Blades in the Dark, Enter the Survival Horror, Ironsworn: Starforged, and Scum and Villainy as comparison points, then move down the list based on the kind of rules family your group actually wants.
When comparing forged in the dark games, look at crew premise, stress economy, how scores or missions are structured, downtime depth, and whether players enjoy making plans in motion. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
The full list currently gives you 4 options, so use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
FitD games assume players will accept consequences and improvise through them; they are weaker when the group wants perfect plans before acting.