Zombie World

Zombie World is a rules‑lite, card‑driven survival RPG about a community fighting to live through the zombie apocalypse. Classless and low‑prep, it emphasizes tough decisions, resource pressure, and messy relationships over build math. Ideal for one‑shots and ongoing survival drama where cooperation—and sacrifice—matter.

At-a-glance

Horror • Needs GM • 3/5 complexity • One-shot friendly • Low prep

Zombie World

You’ll defend a fragile enclave, scavenge dangerous ground, and weigh what (and who) is worth saving as scarcity and pressure mount. It leans grounded and human: relationships, hard bargains, and the cost of staying alive take center stage.

Theme and Setting

Instead of long character builds, playbooks and card decks handle most of the work. Character creation is fast and evocative—identities, pasts, and tensions emerge immediately.

How Play Feels

Resolution uses small card draws that produce clear outcomes and complications, pushing the fiction forward without rules drag. Campaign kits provide locations, threats, and arcs that keep prep minimal while ensuring rising stakes.

What Makes It Distinct

You want combat and action to drive most of the session You want low-tension or low-threat play. You want combat and action to drive most of the session You want low-tension or low-threat play.

Where It May Not Fit

You want combat and action to drive most of the session You want low-tension or low-threat play.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-180 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
5/5
Roleplay Focus
5/5
Combat Focus
2/5
Tactical Depth
1/5
Campaign Depth
3/5
Who it suits
Best for
Groups that want tension, danger, and unease to stay active at the tableTables that want fiction-first play and scene-level consequencesPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou want low-tension or low-threat playYou want the system to stay almost invisible at the table

A strong fit for groups that want tension, danger, and unease to stay active at the table, with card-Based / Diceless helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON