Star Trek Adventures

Boldly go where no one has gone before in Star Trek Adventures, a tabletop RPG that puts players in the shoes of Starfleet officers exploring the final frontier. With its emphasis on exploration, diplomacy, and moral dilemmas, this game captures the essence of the iconic Star Trek universe while giving players the freedom to craft their own unique stories aboard their starship. Engage in thrilling starship battles, negotiate with alien species, and uphold the values of the Federation in this immersive and thought-provoking RPG experience.

At-a-glance

Star Trek • 1-1 players • Needs GM • 3/5 complexity • Medium prep

Star Trek Adventures

Star Trek Adventures is a tabletop roleplaying game that allows players to explore the Star Trek universe, focusing on exploration, narrative, and team-based gameplay. Utilizing a modified version of the 2d20 system, the game emphasizes problem-solving and character interaction within the framework of classic Star Trek themes.

Theme and Setting

The game has gone through multiple editions, with the second edition, released in 2024, building upon the original with fan feedback integrated into the design process. Theme and Setting Star Trek Adventures immerses players in the optimistic, exploration-driven universe of Star Trek.

How Play Feels

The setting encompasses various eras, from The Original Series to The Next Generation and beyond, allowing players to engage with familiar storylines and characters while forging their own destinies. The core theme revolves around exploration of strange new worlds , seeking out new life and new civilizations, and upholding the ideals of Starfleet.

What Makes It Distinct

The game facilitates narratives ranging from political negotiations and scientific discoveries to intense combat scenarios, mirroring the diverse episodes of the Star Trek series. The setting is not just limited to Starfleet, with options to explore the Klingon Empire and other factions within the Star Trek universe.

Where It May Not Fit

You want combat and action to drive most of the session You mainly want short standalone sessions with minimal carryover.

Decision guide

What this game is about

Key facts
Players
1-1 players + GM
Session
120-240 minutes
Prep
Medium
Play profile
Complexity
3/5
New GM Fit
2/5
Roleplay Focus
5/5
Combat Focus
2/5
Tactical Depth
1/5
Campaign Depth
5/5
Who it suits
Best for
Groups that want place, travel, and discovery to stay centralTables that want fiction-first play and scene-level consequencesPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou mainly want short standalone sessions with minimal carryoverYou want the system to stay almost invisible at the table

A strong fit for groups that want place, travel, and discovery to stay central, with exploration-Driven helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON