Skill-based TTRPGs put character competence into flexible abilities instead of fixed classes. Start with Call of Cthulhu, Cosmere RPG, Cyberpunk 2020, and Traveller as comparison points, then move down the list based on the kind of mechanical focus your group actually wants.
When comparing skill-based games, look at how broad skills are, how advancement works, whether specialists overshadow generalists, and whether the rules reward planning, investigation, or improvisation. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
Make sure players like building from capabilities and situations rather than picking a class fantasy first.