At-a-glance: Modern/Cosmic Horror • d20 saves + Stress/Fallout • 2–5 + Warden/GM • Low prep • Rules‑lite • 2–3h sessions
Liminal Horror reframes OSR/NSR clarity for contemporary occult investigation—clinic basements, back-alley rituals, cursed archives. It favors grounded, human-scale horror where consequence and uncertainty do the heavy lifting.
Make a d20 save when danger has stakes; otherwise keep scenes moving. Stress accumulates under pressure and can trigger Fallout—lingering consequences that change how you act and survive. Combat is brief and dangerous; tables seed cases and complications with minimal prep.
Information is inevitable but costly: you can press for answers, but Stress/Fallout push a price onto the fiction. The Into the Odd/Cairn roots keep math tiny and adjudication clear so attention stays on tone and choices.
Great for groups who want fast investigative horror with meaningful risk. Expect quick scenes, lethal stakes when you push, and rewards for planning and creative problem-solving.
Reviews consistently praise Liminal Horror for boiling investigative terror down to fast, teachable procedures. Stress and Fallout keep pressure high while rulings-first play maintains pace. Common notes: swingy lethality by design and sparse guidance that expects confident GM calls.
Compare Liminal Horror with other great ttrpg games.
Cairn 2e applies OSR clarity to deadly exploration; Liminal Horror carries that lean chassis into modern investigations with Stress and Fallout.
Into the Odd is razor-lean and lethal; Liminal Horror shares the save-driven speed but pivots to contemporary occult cases.
Both are rules‑lite investigative horror with fast saves and mounting pressure—Cthulhu Hack via resource dice, Liminal Horror via Stress/Fallout.
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