At-a-glance: OSR-inspired investigative horror • d20 saves & resource dice • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Reviews praise the ultra-light investigation flow and pressure of depleting resources, noting quick prep and fast on-ramps for Keepers. Common caveats: lethality, swingy outcomes under stress, and campaigns that benefit from strong tone guidance over simulationist detail.
Compare Cthulhu Hack with other great ttrpg games.
Shares a fast, rulings‑first ethos and dangerous, discovery‑driven play. Into the Odd skews more expeditionary weird‑fiction with emergent gear and lethality, while Cthulhu Hack centers clue pressure via depleting resources and investigative dread.
Both prize speed and table rulings. Knave is fantasy dungeon‑delving with inventory‑as‑build and OSR procedure; Cthulhu Hack applies a similar minimalism to modern mythos mysteries with resource pressure over build depth.
Each offers quick start characters and lethal stakes. Cairn leans into open‑ended wilderness exploration and simple saves; Cthulhu Hack channels that restraint into clue‑driven horror where every answer frays the investigators a little more.
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