Vaesen

Vaesen is a narrative-driven RPG that plunges players into the eerie world of Scandinavian folklore, where ancient entities known as Vaesen lurk hidden from modern society. Set in the 19th century, players take on the roles of investigators uncovering these supernatural mysteries, striving to restore balance or protect humanity from these almost forgotten creatures. The game is celebrated for its rich atmospheric setting and deep storytelling, blending history with myth.

At-a-glance

Fantasy • Needs GM • 3/5 complexity • Medium prep

Vaesen

Vaesen is a Nordic horror roleplaying game set in the 19th century Mythic North, where folklore creatures known as Vaesen are real and threaten humanity. Players take on the roles of individuals with the Sight, tasked with investigating and resolving supernatural mysteries.

Theme and Setting

The game uses an adapted version of the Year Zero Engine, emphasizing investigation, collaboration, and a dark, gothic atmosphere. Its unique setting and focus on mystery-solving, rather than combat, distinguish it from other RPGs, appealing to players who enjoy narrative-driven and collaborative gameplay.

How Play Feels

Vaesen plunges players into the Mythic North , a 19th-century Scandinavia steeped in folklore and old myths. This is not the history we know.

What Makes It Distinct

Vast forests, black lakes, and hidden groves conceal strange beings and twisted creatures, the Vaesen . While cities represent industry and enlightenment, the countryside remains tethered to old ways and ancient fears.

Where It May Not Fit

You want combat and action to drive most of the session You mainly want short standalone sessions with minimal carryover.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-240 minutes
Prep
Medium
Play profile
Complexity
3/5
New GM Fit
3/5
Roleplay Focus
5/5
Combat Focus
2/5
Tactical Depth
1/5
Campaign Depth
4/5
Who it suits
Best for
Groups that want fantasy adventure with a clear play identityGroups that want to help shape the setting as part of playPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou mainly want short standalone sessions with minimal carryoverYou want the system to stay almost invisible at the table

A strong fit for groups that want fantasy adventure with a clear play identity, with collaborative Worldbuilding helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON