Social-intrigue TTRPGs make information, status, favors, secrets, and shifting alliances as important as weapons. Start with Cloak and Dagger, Court of Blades, and Vampire: The Masquerade as comparison points, then move down the list based on the kind of pressure, mystery, and political texture your group actually wants.
When comparing social intrigue games, look at faction tracking, social stakes, mystery density, whether conflict is formal or messy, and how much the GM must maintain a web of agendas. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
They work poorly if players only want to talk until the next fight; choose them when maneuvering is the point.