Terry Pratchett's Discworld: Adventures in Ankh-Morpork

Modiphius brings Terry Pratchett’s Discworld to life in 2025 with Adventures in Ankh-Morpork. This RPG captures the series’ satire, focusing on wit and social antics over combat. Crowdfunded in 2024, it’s a humorous, narrative-driven romp through a beloved fantasy world for fans and newcomers.

At-a-glance

Comedy • Needs GM • 4/5 complexity • Medium prep

Terry Pratchett's Discworld: Adventures in Ankh-Morpork

Terry Pratchett's Discworld: Adventures in Ankh-Morpork, a tabletop roleplaying game by Modiphius Entertainment, aims to capture the humor, satire, and darkly entertaining fantasy of the Discworld series. Set primarily in the city of Ankh-Morpork, the game focuses on narrative-driven gameplay with a unique system that emphasizes traits and consequences over traditional stats.

Theme and Setting

The includes fans of the Discworld series and tabletop RPG enthusiasts looking for a less rules-heavy, more story-focused experience. Its success hinges on faithfully recreating the tone of the books and providing a system that encourages player creativity and 'shenanigans' while avoiding overly complex mechanics.

How Play Feels

The game is steeped in the satirical fantasy world of Discworld, a flat planet balanced on the backs of four elephants standing on a giant turtle. Ankh-Morpork, a sprawling and corrupt city, serves as the primary location for adventures.

What Makes It Distinct

The setting blends fantasy tropes with social commentary, humor, and absurdity, creating a unique atmosphere where anything can happen. The game aims to capture the spirit of the books, where humor and satire are integral parts of the world, and even serious events are often tinged with irony.

Where It May Not Fit

You want a very light rules load You mainly want short standalone sessions with minimal carryover.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-240 minutes
Prep
Medium
Play profile
Complexity
4/5
New GM Fit
1/5
Roleplay Focus
5/5
Combat Focus
3/5
Tactical Depth
3/5
Campaign Depth
4/5
Who it suits
Best for
Groups that want tone, absurdity, and momentum rather than solemn genre playTables that enjoy tuning characters and expressing concepts mechanicallyLong-form campaigns with room for the table to build momentum
Avoid if
You want a very light rules loadYou mainly want short standalone sessions with minimal carryoverYou want the system to stay almost invisible at the table

A strong fit for groups that want tone, absurdity, and momentum rather than solemn genre play, with character Customization helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON