Ten Candles
Choose Ten Candles for gm-less / cooperative play when you want cooperative play without one person running everything. A tragic horror storytelling game designed for one-shot sessions.
GM-less and cooperative games distribute the work normally held by a single Game Master. They use procedures, prompts, turns, or shared authority to keep play moving while everyone participates in shaping the world and consequences.
Choose Ten Candles for gm-less / cooperative play when you want cooperative play without one person running everything. A tragic horror storytelling game designed for one-shot sessions.
Dread belongs here when the table wants cooperative play without one person running everything, not just the label on the cover. Dread RPG is a unique horror tabletop game renowned for its use of a Jenga tower instead of dice to resolve in-game actions, which significantly enhances the tension and...
Mythic fits gm-less / cooperative because it replaces single-GM control with procedures that share responsibility across the table. A tabletop RPG that stands out for its versatility and support for solo and cooperative play.
Desperation earns this tag by making distributed authority matter during play. A rules-lite survival horror RPG containing two complete games: Dead House (blizzard-stranded Kansas town, 1888) and The Isabel (doomed fishing vessel in the Gulf of...
Dream Askew fits gm-less / cooperative because it replaces single-GM control with procedures that share responsibility across the table. A diceless, GMless game about queer community, scarcity, and survival in a dreamy post-apocalyptic enclave.
Fiasco fits gm-less / cooperative because it replaces single-GM control with procedures that share responsibility across the table. An immersive storytelling game where players create and unravel intricate tales of greed, betrayal, and misguided ambition in small-town America.
Choose For the Queen for gm-less / cooperative play when you want cooperative play without one person running everything. A GM‑less, prompt‑driven story game by Alex Roberts.
Choose Goblin Quest for gm-less / cooperative play when you want cooperative play without one person running everything. A comedic disaster RPG where players burn through bands of tiny goblins pursuing grand plans they are almost guaranteed to ruin.
Lady Blackbird earns this tag by making distributed authority matter during play. Lady Blackbird invites players to embark on a steampunk-inspired adventure aboard a luxurious skyship with a crew of daring outlaws and rebels.
Microscope belongs here when the table wants cooperative play without one person running everything, not just the label on the cover. Microscope invites players to collaboratively construct and explore a vast history across time and space, weaving intricate narratives that span centuries or even...
Choose Perseverant for gm-less / cooperative play when you want cooperative play without one person running everything. A rules-lite collaborative story game about surviving a brutal wilderness.
Perseverant RPG earns this tag by making distributed authority matter during play. Perseverant is a rules-lite survival story game about desperate journeys through hostile wilderness.
Push SRD belongs here when the table wants cooperative play without one person running everything, not just the label on the cover. A rules‑lite, narrative engine built around a single d6 push‑your‑luck roll.
Star Crossed fits gm-less / cooperative because it replaces single-GM control with procedures that share responsibility across the table. An emotionally charged tabletop roleplaying game that navigates the complexities of romantic tension in a world where characters are irresistibly drawn to each other yet...
The Deep Forest fits gm-less / cooperative because it replaces single-GM control with procedures that share responsibility across the table. Groups that want collaborative play without a traditional GM.
The Skeletons earns this tag by making distributed authority matter during play. A rules‑lite, GM‑less fantasy story game about cursed tomb guardians.
Wanderhome belongs here when the table wants cooperative play without one person running everything, not just the label on the cover. A cozy, rules‑lite game of traveling animal‑folk in the world of Hæth.