Spire: The City Must Fall
Revolutionary dark elf RPG about overthrowing high elf tyrants. The Resistance system, occult horror, and a city that bleeds magic. Political intrigue meets desperate rebellion.
Resistance system • d10 pools • Political rebellion • Dark fantasy • 3-5 players + GM • Campaign play • 3-4h sessions
What is Spire? Spire: The City Must Fall is a fantasy RPG by Rowan, Rook and Decard, published in 2018.
Theme and Setting
It places players in the role of drow (dark elf) revolutionaries fighting to overthrow the oppressive high elf (aelfir) regime that rules the mile-high city of Spire. The game uses the Resistance system, a narrative mechanic built on rolling d10 pools.
How Play Feels
But Spire is more than its system—it's a setting of revolutionary fervor, ancient magic, and desperate hope in a city that seems designed to crush both. The City of Spire Spire is a city of impossible scale: a mile-high tower of ancient construction, built and rebuilt over millennia.
What Makes It Distinct
At its peak, the aelfir rule from their frozen kingdom of Amaranth. Below, in the city's depths, countless districts teem with life, crime, and resistance.
Where It May Not Fit
You want a lighter or more openly heroic tone You want the system to stay almost invisible at the table.
What this game is about
A strong fit for groups that want fantasy with more danger, grime, or moral pressure, with political helping define the experience.
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