Tactical-combat TTRPGs make positioning, actions, builds, and enemy behavior part of the fun rather than a delay between story beats. Start with Daggerheart, Draw Steel, Pathfinder 2e, and Starfinder as comparison points, then move down the list based on the kind of mechanical focus your group actually wants.
When comparing tactical combat games, look at map use, encounter prep, action economy, build depth, lethality, and whether players enjoy reading the battlefield. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
Do not choose tactical combat unless the group wants fights to take meaningful table time.