Daggerheart

From Critical Role’s Darrington Press, Daggerheart blends narrative depth with a unique d12 system—Hope and Fear dice reflect character drives. Set for full release in 2025, this fantasy RPG emphasizes collaborative storytelling in a vivid world. Its approachable mechanics and emotional stakes make it a standout for new and seasoned players alike.

At-a-glance

Fantasy • 2-5 players • Needs GM • 3/5 complexity • Campaign friendly

Daggerheart

Daggerheart is a fantasy tabletop roleplaying game by Darrington Press, designed for long-term campaign play with a focus on shared storytelling and character progression. It utilizes a unique Hope and Fear dice mechanic, along with a card-based system for character development.

Theme and Setting

While offering deep customization and player agency, some critiques point to a potential imbalance in GM empowerment and a lack of specificity in certain rules. Daggerheart is envisioned as a fantasy RPG centered around brave heroics in vibrant worlds collaboratively built by the gaming group.

How Play Feels

Long-term campaign play is a core design principle, with player choices directly shaping the world and overarching narrative. The setting is designed to encourage shared storytelling, where the game master asks questions of the players and builds the world, maps, adventures, and stories around their ideas and character backgrounds.

What Makes It Distinct

The core mechanic revolves around the Hope and Fear dice system, using two 12-sided dice. Players roll both dice to determine the outcome of actions.

Where It May Not Fit

You want ultra-light rules with almost no subsystem overhead You want highly rigid combat procedure and strict initiative structure.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
180-240 minutes
Setup
20 min
Character Build
30 min
Prep
Medium
Price
Paid
Play profile
Complexity
3/5
New GM Fit
3/5
Roleplay Focus
4/5
Combat Focus
3/5
Tactical Depth
3/5
Campaign Depth
5/5
Play style
Improv Burden: Medium Structure: Balanced Content Intensity: Medium
Who it suits
Best for
Groups who want heroic fantasy with strong character arcsCampaign tables that like collaborative worldbuildingPlayers who want narrative play without giving up tactical texture
Avoid if
You want ultra-light rules with almost no subsystem overheadYou want highly rigid combat procedure and strict initiative structureYou need a low-improv GM experience

Daggerheart works best for groups who want emotionally legible fantasy adventure and a campaign engine that keeps characters central to the table's decisions. It is easier to approach than heavy crunchy fantasy games, but it still expects the GM and players to engage actively with the fiction and make judgment calls in play.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON