Sword-and-sorcery TTRPGs favor dangerous magic, hungry heroes, ruins, cults, city-states, treasure, and immediate trouble. Start with Brancalonia, Tales of Argosa, Barbarians of the Ruined Earth, and Black Sword Hack as comparison points, then move down the list based on the kind of genre your group actually wants.
When comparing sword-and-sorcery games, look at lethality, magic's cost, pulp pacing, moral ambiguity, treasure pressure, and whether characters are desperate adventurers or heroic champions. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
The full list currently gives you 12 options, so use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
Do not default to heroic fantasy habits; sword-and-sorcery works better when risk and temptation stay close.