At‑a‑glance: OSR/Black Hack lineage • d20 checks/saves • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
A blasted Earth of crystal deserts, mutant warlords, and ancient sorcery. Thundarr‑style pulp adventure meets scavenger survival as parties trek between perilous ruins and scrap‑built settlements.
Uses streamlined Black Hack mechanics: roll‑under ability tests, usage dice for resources, and quick, lethal combat. Classes provide distinct abilities without heavy build math; rulings over rules keep scenes moving.
Gonzo post‑apocalyptic fantasy tone with pick‑up‑and‑play procedures for hex‑crawls, scavenging, and hazards. Supports emergent survival play—improvise solutions, conserve gear, and push luck against a hostile world.
Great for groups that want fast OSR action, memorable failures, and survival tension without dense crunch. New players onboard quickly; veterans get a sharp toolkit for sandboxes and convention one‑shots.
A post-apocalyptic, Thundarr-inspired OSR game that plays fast and dirty. Reviews highlight straightforward Black Hack lineage, punchy classes, and gonzo encounters; common caveats mention swingy lethality and a focus on rulings over rules.
Compare Barbarians of the Ruined Earth with other great ttrpg games.
Shares fast, rulings‑first OSR combat and lethal attrition; BotRE layers a gonzo wasteland tone on Black Hack’s quick chassis.
Both emphasize lightweight survival exploration and resource pressure; Cairn skews woodland folk‑horror while BotRE goes pulp post‑apoc.
Each delivers quick, dangerous delves with mounting dread and tough choices; BLB leans grimdark horror, BotRE leans pulp mayhem.
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