Low-magic TTRPGs keep wonder scarce, dangerous, costly, or socially disruptive. Start with Tales of Argosa, Warhammer Fantasy Roleplay, Dungeon Crawl Classics, and The One Ring (Second Edition) as comparison points, then move down the list based on the kind of mechanical focus your group actually wants.
When comparing low magic games, look at how rare magic is, whether spellcasters exist as player options, how supernatural events change risk, and whether the game still feels mythic without constant powers. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
Clarify whether low magic means gritty realism, rare miracles, occult horror, or simply fewer character options.