
Forbidden Lands
Choose Forbidden Lands when travel actions, mishaps, strongholds, survival, and a large hex map create a complete campaign engine.
Best Hexcrawl TTRPGs collect games where player-directed travel across a keyed or procedurally populated hex map is a supported recurring loop. The label is useful only when it predicts what the table repeatedly does, not when it describes a passing scene, optional supplement, or superficial aesthetic.
Hexcrawl is a specific exploration structure, not a synonym for any open world or a map that happens to use hexes during combat. The reviewed launch set contains 13 current games, and membership is intentionally narrower than every title that could imitate the idea with enough facilitator work.
Compare travel procedure, encounter density, resource tracking, settlement play, and how much material the referee must prepare. Use the featured choices below as contrasting starting points, then compare rules weight, facilitator role, session length, campaign support, and content guidance on each game profile.
Quick starting points if you want the clearest expressions of what Hexcrawl games do well.

Choose Forbidden Lands when travel actions, mishaps, strongholds, survival, and a large hex map create a complete campaign engine.

Choose Dolmenwood when dense keyed terrain, factions, settlements, and fairy-tale dangers reward sustained player-directed travel.

Choose Ultraviolet Grasslands when a caravan crossing turns routes, supplies, strange locations, and trade into psychedelic campaign momentum.

Choose Twilight: 2000 when a grounded regional hex map makes fuel, vehicles, encounters, bases, and local alliances matter after collapse.

Knave is Ben Milton's classless OSR fantasy TTRPG, and its current second edition pairs fast character creation with a stronger GM toolkit for dungeons, hexcrawls, downtime, and module-driven campaigns. It is a strong fit for groups that want dangerous expeditions and meaningful gear choices without a heavy character-build game.

Odyssey of the Giant earns Hexcrawl because the route is built hex by hex, with varied terrain, encounters, day-night pressure, and a destination that lets one player scale the journey's length.

A rules-light, classless fantasy TTRPG about brave mice surviving in a huge, hostile world. Mausritter makes inventory, conditions, and treasure recovery central, so every torch, spell, and scrap of gear matters.

ACKS supports hex-based wilderness campaigns, with expedition, terrain-encounter and lair rules and an Auran Empire map gridded in hexes.

Broken Shores is Blackoath Entertainment's dark fantasy survival RPG: play Drifters exploring a randomly generated drowned world, scavenging derelicts, crafting gear from slain monsters and upgrading a raft. Classless d100 skills, brutal grid combat with wounds and Trauma, and volatile magic. Play solo, co-op without a GM, or GM-led. A new, incompatible Second Edition was funded on Kickstarter in October 2026.

A classless fantasy adventure game in the Into the Odd lineage, Cairn 2e pairs dangerous exploration with fast d20 saves, inventory pressure, and unusually usable Warden support.

Cloud Empress is a standalone ecological science-fantasy TTRPG by watt that evolves Mothership-style panic, wounds, and fragile travelers into a war-scarred world of giant magical cicadas, strange relics, hexcrawl exploration, and pastoral danger.

Delving Deeper includes wilderness exploration on hex maps, with overland travel, wilderness encounter tables, evasion and pursuit, and settlements and strongholds to find.

Dolmenwood belongs in this category because dense keyed terrain, factions, settlements, and fairy-tale dangers reward sustained player-directed travel.

Errant runs wilderness travel in four-hour travel turns, with pace, navigation checks, getting lost, weather, foraging, camping and an event die for encounters as the company crosses the map.

Fearsome Wilderness maps its forest planet in hex sectors, with 12 location scenarios and a random sector generator.

Forbidden Lands belongs in this category because travel actions, mishaps, strongholds, survival, and a large hex map create a complete campaign engine.

HYPERBOREA is Jeffrey Talanian's old-school sword-and-sorcery TTRPG from North Wind Adventures, inspired by Howard, Lovecraft and Clark Ashton Smith. The 2022 third edition splits the AD&D-style rules into a Player's Manual and Referee's Manual, with four classes, 22 subclasses, a dying-sun science-fantasy setting and ongoing module support. Best for long, lethal OSR campaigns.

In the Light of a Ghost Star includes Earth Expedition One, a small hex crawl on a printable map, moving about a hex a day.

Land of Eem is Ben Costa and James Parks's lighthearted fantasy TTRPG of d12-driven exploration, creative problem-solving, crafting, parley, and colorful hex-crawl adventure in a strange post-collapse world.

A post-apocalyptic science-fiction TTRPG where mutant survivors explore the Zone, manage scarcity, and decide what kind of community their Ark becomes.

The Mythic North gives Outcast Silver Raiders a keyed regional hex map, travel decisions, settlements, and connected encounters. Route choices help determine which dangers and factions the group meets.

Primal Quest – Essentials includes Mother's Vale, a twelve-hex starting area with problems, secrets, dangers and random encounters, plus rules for travel and getting lost.

The Hero's Journey includes wilderness exploration and hex-crawling rules, with rough terrain, blessed and blighted lands, camping, and a 1-in-6 chance per hex away from civilisation of hazards, monsters or travellers.

Twilight: 2000 belongs in this category because a grounded regional hex map makes fuel, vehicles, encounters, bases, and local alliances matter after collapse.

Ultraviolet Grasslands belongs in this category because a caravan crossing turns routes, supplies, strange locations, and trade into psychedelic campaign momentum.
Start with the table experience, not the label. These four picks show different ways the category can work.
Check the practical fit. A shared category does not guarantee the same learning curve, preparation load, group size, emotional intensity, or campaign length. Read the individual profiles before committing a group.