Mutant: Year Zero Post-Apocalyptic; Survival; Resource Management; Exploration-Driven; Team-Based; Narrative-Driven

Mutant: Year Zero is a post-apocalyptic tabletop RPG by Free League Publishing that thrusts players into a world ravaged by an undefined apocalypse. You play as mutants—twisted descendants of humanity with unstable superhuman abilities—struggling to survive in the Ark, a settlement on the edge of a dead city. The game emphasizes exploration, resource management, and community-building as you venture into the dangerous Zone to scavenge supplies and uncover the secrets of the Ancients. With a focus on emergent storytelling and campaign play, Mutant: Year Zero creates a tense, survival-focused experience where every bullet counts and the Rot is always a threat.

Theme and Setting

The setting is a bleak post-apocalyptic world where civilization has collapsed. Nature reclaims ruined cities, and winds sweep through empty streets turned graveyards. The People—mutants who rarely live past 30—dwell in the Ark, a fragile settlement governed by the Elder, one of the last Ancients. The world outside is the Zone, a dangerous expanse filled with mutated monsters, toxic environments, and artifacts from the lost world. The core theme explores survival against overwhelming odds, the search for identity and origin, and the hope of finding Eden—a mythical haven of the Ancients. The atmosphere balances grim desperation with small moments of hope as the community struggles to build a new civilization on the ruins of the old.

Core Mechanics and Rules

Mutant: Year Zero uses the Year Zero Engine, a dice pool system where players roll Attribute Dice (yellow) and Skill Dice (green) to succeed. Rolling at least one 6 means success; more 6s mean better outcomes. The system emphasizes pushing—rerolling failed dice at the cost of potential consequences like weapon damage, exhaustion, or mutation activation. Character creation uses archetypal roles like the Crusher, Gearhead, Fixer, Dog Handler, and Chronicler, each with distinct starting abilities. Mutant powers (such as Flame Breather, Insect Wings, Human Magnet, and Pathokinesis) are powerful but unpredictable. The game features two interconnected modes: Ark development (base-building and community management) and Zone exploration (grid-crawling hex-map exploration). Resource management is critical—every bullet, meal, and piece of gear matters.

What Makes It Unique

Several elements distinguish Mutant: Year Zero from other post-apocalyptic RPGs. The dual-layer gameplay combines Ark politics and interpersonal drama (think Lord of the Flies) with dangerous Zone expeditions. The mutation system provides powerful abilities at a cost—powers are unstable and can manifest unexpectedly. The Zone generation system uses random tables to create a unique, ever-changing wasteland for each campaign. The game also pioneered Free League's emergent campaign approach: threats, opportunities, and challenges arise organically through the rules rather than requiring extensive GM preparation. The meta-story of searching for Eden provides long-term motivation while the day-to-day survival creates immediate tension.

Target Audience and Player Experience

Mutant: Year Zero targets players who enjoy gritty survival stories, community-building, and exploration in hostile environments. Fans of post-apocalyptic media like The Walking Dead, Fallout, or Mad Max will find familiar themes executed with mechanical elegance. The game appeals to groups who like base-building and long-term campaign play, as the Ark develops over time and characters form deep connections to their community. The Year Zero Engine is accessible for newcomers while offering meaningful choices for experienced players. Expect a player experience defined by scarcity, tough decisions, and the constant balance between personal survival and community welfare. The game supports 2-5 players plus GM, with sessions typically running 2-4 hours as characters venture into the Zone and return to Ark intrigue.

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What do players think?

Mutant: Year Zero is praised as a well-crafted post-apocalyptic RPG that blends classic hex-crawl exploration with modern story-driven mechanics. Reviewers highlight its fast, versatile Year Zero Engine, inherent focus on survival, and deadly combat that keeps tension high. The Ark base-building and Zone exploration create emergent campaign play without requiring excessive GM prep.

Related TTRPG Games

Compare Mutant: Year Zero with other great ttrpg games.

The Walking Dead Universe logo

The Walking Dead Universe

Both The Walking Dead Universe and Mutant: Year Zero use the Year Zero Engine to deliver post-apocalyptic survival experiences, but while The Walking Dead focuses on interpersonal drama in a zombie apocalypse, Mutant: Year Zero emphasizes exploration of a mutant-haunted Zone and Ark base-building with unstable superhuman powers.

Zombie World logo

Zombie World

Zombie World and Mutant: Year Zero both explore post-apocalyptic survival, but Zombie World uses card-based PbtA mechanics for immediate interpersonal conflict, while Mutant: Year Zero employs the Year Zero Engine with deeper resource management, hex-crawl exploration, and community development through Ark building.

Death in Space logo

Death in Space

Death in Space and Mutant: Year Zero share Free League's design sensibility for gritty survival RPGs, but while Death in Space focuses on cosmic horror and spacecraft customization in a decaying universe, Mutant: Year Zero grounds its survival mechanics in post-apocalyptic Earth with mutant powers and Ark community management.

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