
Into the Odd
Choose Into the Odd when the Remastered edition of the original provides lethal expeditions, Arcana, and industrial-weird Bastion in its clearest form.
Best Into the Odd and Cairn Family Games collect games where the game explicitly derives from Into the Odd, Cairn, or their immediate rules lineage. The label is useful only when it predicts what the table repeatedly does, not when it describes a passing scene, optional supplement, or superficial aesthetic.
The family favors fast characters, direct danger, inventory pressure, and consequential exploration, but its settings range far beyond industrial fantasy. The reviewed launch set contains 13 current games, and membership is intentionally narrower than every title that could imitate the idea with enough facilitator work.
Choose whether you want the original Bastion setting, a neutral adventure chassis, pastoral mice, mythic knights, or modern horror. Use the featured choices below as contrasting starting points, then compare rules weight, facilitator role, session length, campaign support, and content guidance on each game profile.
Quick starting points if you want the clearest expressions of what Into the Odd and Cairn Family games do well.

Choose Into the Odd when the Remastered edition of the original provides lethal expeditions, Arcana, and industrial-weird Bastion in its clearest form.

Choose Cairn 2e when inventory, scars, wilderness procedures, and open licensing turn the lineage into a practical fantasy toolkit.

Choose Mausritter when slot-based inventory and dangerous exploration become vivid mouse-scale sandbox play.

Choose Electric Bastionland when failed careers and a sprawling city push the lineage toward stranger urban expeditions.

A free classless fantasy TTRPG by Yochai Gal and Cairn Press, built for dangerous woodland exploration, slot-based inventory pressure, fiction-first growth, and fast OSR/NSR play.

Into the Odd belongs in this category because the original game, now in its Remastered edition, provides lethal expeditions, Arcana, and industrial-weird Bastion in its clearest form.

Mausritter belongs in this category because slot-based inventory and dangerous exploration become vivid mouse-scale sandbox play.

Bastards. is a rules‑lite OSR fantasy game using straightforward d20 tests and saves. Classless, low‑prep, it emphasizes quick, dangerous dungeon delves and rulings‑over‑rules play. Ideal for one‑shots and short campaigns with improvisational, fiction‑first tables.

Cairn 2e belongs in this category because inventory, scars, wilderness procedures, and open licensing turn the lineage into a practical fantasy toolkit.

Electric Bastionland belongs in this category because failed careers and a sprawling city push the lineage toward stranger urban expeditions.

Into the Dungeon: Revived grows from Chris McDowall's Into the Dungeon playtest, an early Into the Odd offshoot: no attack rolls, d20 roll-under Saves, and damage that hits Strength once HP is gone.

Liminal Horror is built on the Cairn chassis: d20 saves under STR, DEX and Control, Hit Protection, Critical Damage and slot-based inventory.

Mythic Bastionland is a myth-soaked Arthurian fantasy TTRPG by Chris McDowall, where companies of young knights pursue glory through quests, confront living Myths in dangerous wilds, and grow from errant adventurers toward courts, warbands, and domains.

Runecairn is a direct Cairn derivative: d20 roll-under saves, attacks that always hit and armour that reduces damage. It adds Soulslike bonfires, souls and reactive combat, and its Bestiary explains converting Cairn and Into the Odd monsters.

Silent Titans is written for Into the Odd: three abilities, d20 saves and attacks that always hit, with slimmed-down character creation in the book.
Start with the table experience, not the label. These four picks show different ways the category can work.
Check the practical fit. A shared category does not guarantee the same learning curve, preparation load, group size, emotional intensity, or campaign length. Read the individual profiles before committing a group.