At-a-glance: OSR lineage • d20 mechanics • 3-6 players + GM • Low prep • Rules-lite • Campaign length • Caravan-crawl structure
Welcome to the Ultraviolet Grasslands, a roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs. Inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games, UVG presents a world where the weird is commonplace and the commonplace is weird.
The setting begins at the edge of the Rainbowlands in the Violet City, the last bastion of civilization before the endless ultraviolet steppes. Even this 'civilized' land is strange to our eyes—teeming with multihued humanity (greenlanders, bluelanders), porcelain princes who live simultaneously in multiple psychically linked bodies, body-hopping ultras, and cat lords. Beyond lies the Grasslands themselves: a fever dream of the fantastic where time and space bend, ancient secrets sleep, and the only certainty is that all journeys end in vanity.
The UVG is less about combat and more about the journey itself. Players form a caravan and venture into these strange lands, trading goods, discovering wonders, and returning forever changed. It's designed to run like The Hobbit rather than Lord of the Rings—the travel itself generates the story through random encounters and player decisions.
UVG uses streamlined OSR mechanics built on a d20 foundation. Character creation is fast, emphasizing backgrounds, mutations, and starting equipment over complex builds. The system prioritizes player ingenuity and creative problem-solving over rules mastery.
The signature innovation of UVG is its caravan-crawl structure—a scenario format that deserves recognition alongside dungeon-crawls and hexcrawls. The system elegantly handles:
Travel between the 32 mapped locations takes weeks, with destinations serving as hubs for discoveries. The map branches from the Violet City to the mysterious Black City on the edge of an oily sea, with each stop offering unique trade goods, factions, and weirdness.
Rather than killing monsters for XP, players choose a journey motivation that determines how they earn experience. Twelve options include:
UVG's visual presentation is unmistakable. Creator Luka Rejec's artwork fills every page with neon colors, surreal landscapes, and strange creatures. The 2nd Edition expanded from 200 to 252 pages, packed with larger and more evocative art. This won the 2024 Silver ENnie for Best Interior Art.
The book blurs the line between sourcebook and rulebook. Random tables generate everything from spells and monsters to NPCs, treasures, cities, and dungeons. The ultraviolet tone infuses every mechanic—magic is weird and dangerous, trade is essential, and death is always one bad decision away.
Despite its scope, UVG provides immediate playable content. The 2nd Edition includes 50 pet companions, revamped character and caravan sheets, an expanded Circle Sea region map, and a bestiary of friends and foes. Streamlined character rules make for smoother gameplay while expanded vehicle and equipment options let parties prepare for any eventuality.
UVG is ideal for groups who enjoy:
The player experience is collaborative and open-ended. UVG trusts players to drive the narrative through their choices—where to go, what to trade, which dangers to brave. The non-linear structure rewards curiosity and creative problem-solving. As one reviewer noted: 'Non-linear storytelling was something I had never tried before, but the result was just as good (if not better) than most RPG experiences in my five years of playing.'
The 2nd Edition (2023) is the definitive version, available in hardcover from Exalted Funeral and PDF from DriveThruRPG. It represents a director's cut expansion of the original, with refined rules, more art, and additional content. A sequel, Our Golden Age, continues the journey into new territories.
Ultraviolet Grasslands is widely acclaimed as one of the most creative and visually stunning OSR products, winning the 2024 Silver ENnie for Best Interior Art. Reviewers praise its innovative 'caravan-crawl' structure, psychedelic heavy metal aesthetic, and seamless blend of setting and rules. The journey-focused gameplay emphasizes exploration and emergent storytelling over combat. Some note the surreal tone requires buy-in from the whole table, but most find the random tables and trade mechanics endlessly inspiring.
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