Forbidden Lands

Forbidden Lands is a sandbox survival fantasy RPG where you play rogues and raiders exploring a cursed world. Winner of four ENNIE Awards, it features hex-crawl exploration, base-building, and the acclaimed Year Zero engine. Discover lost tombs, fight monsters, and build your own stronghold in this open-world retro fantasy.

At-a-glance

Fantasy • 2-4 players • Needs GM • 4/5 complexity • Medium prep

Forbidden Lands

Forbidden Lands casts players as rogues, raiders, and adventurers in a cursed fantasy world where civilization has crumbled. Unlike traditional fantasy RPGs where you play heroes on noble quests, here you are survivors scraping by in a brutal land filled with ancient ruins, terrible monsters, and rival factions.

Theme and Setting

The setting blends Scandinavian folklore with classic fantasy tropes, creating a world that feels both familiar and eerily dark. The Ravenlands were sealed behind a magical blood mist for centuries; now that the mist has lifted, explorers venture forth to claim treasure and territory.

How Play Feels

Death lurks around every corner, and the game makes no pretense about your character's expendability. Forbidden Lands uses Free League's Year Zero engine , a pool-based system where you roll attribute-specific dice (base) plus skill dice, looking for 6s to succeed.

What Makes It Distinct

The more 6s you roll, the better the result. Pushing rolls allows rerolling non-6s at the cost of potential attribute damage or gear degradation.

Where It May Not Fit

You want a very light rules load You mainly want short standalone sessions with minimal carryover.

Decision guide

What this game is about

Key facts
Players
2-4 players + GM
Session
120-240 minutes
Prep
Medium
Play profile
Complexity
4/5
New GM Fit
2/5
Roleplay Focus
3/5
Combat Focus
3/5
Tactical Depth
3/5
Campaign Depth
4/5
Who it suits
Best for
Groups that want fantasy adventure with a clear play identityGroups that want place, travel, and discovery to stay centralLong-form campaigns with room for the table to build momentum
Avoid if
You want a very light rules loadYou mainly want short standalone sessions with minimal carryoverYou want the system to stay almost invisible at the table

A strong fit for groups that want fantasy adventure with a clear play identity, with exploration-Driven helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON