Dolmenwood

Dolmenwood is a fantasy RPG built on Old-School Essentials, set in a lavishly detailed world inspired by British folklore and fairy tales. Features unique Kindreds like goat-headed Breggles and cat-fairy Grimalkin, nine distinct classes, and a 200-hex sandbox campaign setting. A complete game blending dark whimsy with perilous old-school adventure.

At-a-glance

Fantasy • Needs GM • 3/5 complexity • Low prep

Dolmenwood

Dolmenwood is a fantasy adventure RPG built on the acclaimed Old-School Essentials rules, presenting a familiar B/X D&D experience with a lavishly detailed setting inspired by the fairy tales and eerie folklore of the British Isles. Like traditional fairy tales, Dolmenwood blends the dark and whimsical, the wondrous and weird, creating a unique campaign world that feels both nostalgic and refreshingly original.

Theme and Setting

The game is set in Dolmenwood, a moss-clad forest on the borders of Fairy, rife with intrigue, secrets, and magic. This is a world fractured by sordid betrayal, magical mishaps, and ancient chaos, where players explore perilous lands, traverse fairy roads, unearth shrines, and contend with the unpredictable weather of the many seasons and unseasons.

How Play Feels

The setting draws heavily from British folklore—the kind of stories where the Brothers Grimm meet the hedgerows and standing stones of rural England. Seven major factions vie for control of the forest: the Cold Prince, the Drune, the Human Nobility, the Longhorn Nobility, the Pluritine Church, and the Witches.

What Makes It Distinct

Players can explore 200 detailed map hexes, visit 12 settlements, and encounter over 280 NPCs. The campaign book provides extensive rumor tables, hex descriptions, and narrative seeds to fuel years of sandbox play.

Where It May Not Fit

You mainly want short standalone sessions with minimal carryover You want the system to stay almost invisible at the table.

Decision guide

What this game is about

Key facts
Players
3-5 players + GM
Session
120-240 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
2/5
Roleplay Focus
3/5
Combat Focus
3/5
Tactical Depth
1/5
Campaign Depth
4/5
Who it suits
Best for
Groups that want fantasy adventure with a clear play identityGroups that want place, travel, and discovery to stay centralPlayers who enjoy danger, discovery, and player-driven problem-solving
Avoid if
You mainly want short standalone sessions with minimal carryoverYou want the system to stay almost invisible at the tableYou want a much breezier tone than this game is built to support

A strong fit for groups that want fantasy adventure with a clear play identity, with exploration-Driven helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON