Notorious

Notorious is a solo science-fiction TTRPG about Nomads, feared bounty hunters taking dangerous contracts amid intergalactic war. It uses two six-sided dice, tables, profiles, and Arcade or Story Mode to turn one-player bounty jobs into fast episodes or linked anthology play.

At-a-glance

Solo sci-fi bounty-hunter TTRPG using two six-sided dice, Nomad profiles, random tables, and one-shot or anthology play.

Notorious

Notorious is best for one player who wants a self-contained solo science-fiction TTRPG about bounty hunters, hostile planets, and reputation. It is not trying to be a party-based space opera campaign or a tactical skirmish game; its strength is giving one player enough tables, pressure, and structure to make a Nomad's job feel dangerous without needing a GM.

The game is especially useful when you want the rhythm of a bounty-hunter episode: take a contract, define the target and location, roll into trouble, make hard choices, then decide whether the story ends cleanly or becomes another chapter in the same Nomad's legend.

What the game is

Notorious is a solo sci-fi tabletop roleplaying game by Jason Price, published under the AlwaysCheckers name. The official itch.io page describes it as a game of hardscrabble bounty hunting amid intergalactic war, centered on the Nomads: feared bounty hunters who work under the dubious code of the Nomad's Guild.

Its default frame is compact and pulpy. You are not managing a ship crew or simulating a whole sector. You are following one dangerous hunter through contracts, planets, grudges, and consequences, using the game's random tables and prompts to build each job as you play.

Publication history and editions

The current official digital edition is sold through itch.io, where Notorious is listed as released and available as a paid downloadable game. The broader line later expanded through Outsiders and the larger Notorious: Tales of Hardscrabble Bounty Hunting project, but the core Notorious book remains a standalone playable game.

Physical-copy links on the official itch.io page point readers toward the designer's own store and Heart of the Deernicorn. Those external store pages may be useful for print buyers, but itch.io is the cleanest source for the current PDF, rating, comments, and downloadable materials.

What you need to play

The core PDF is enough to play. The official page lists a $10 paid download and explains that play uses two six-sided dice for tables, action tests, and combat. The page also notes character sheets as a free demo download, which helps if you bought a physical copy elsewhere and need printable support.

There is no required VTT, app, GM screen, or setting book. The game relies on dice, prompts, profiles, planet details, targets, and player interpretation rather than external scenario prep.

Supplements and line support

Outsiders is the major companion title, expanding the same solo bounty-hunting frame with more material for the frontier around Notorious. The current core page also points to the larger Notorious: Tales of Hardscrabble Bounty Hunting project for readers who want the line in a broader print-forward form.

For a first TTRPG Games entry, the cleanest scope is the core Notorious game. The supplements matter as evidence of active support, but they should not replace the standalone core book as the catalog item.

Core rules and play structure

Notorious uses a light 2d6 framework. The official page says those dice drive random tables, action tests, and combat. That matters because the game is not just a prompt list: the tables generate bounty-hunter situations, while the tests and fights give jobs enough uncertainty to push back against the player's expectations.

The game offers two modes. Arcade Mode is positioned for faster action, while Story Mode gives journaling-focused players a more relaxed way to linger on the fiction. That split is a useful onboarding feature because it lets the same book support a quick bounty episode or a more reflective solo log.

Characters and advancement

Player characters are Nomads. The official page lists six profiles: Armour, Bot, Assassin, Brute, Scoundrel, and Uncanny. These profiles give the player a clear starting identity without turning the game into a heavy class-build exercise.

Epilogues are also important. The game can end after a one-shot contract, or the player's Nomad can continue into anthology-style stories. That makes campaign play lighter and looser than a traditional party campaign, but more persistent than a single doomed journaling exercise.

Signature mechanics

  • Solo bounty structure: the job frame gives each session a concrete objective instead of relying only on atmosphere.
  • Two play modes: Arcade Mode supports fast action, while Story Mode supports journaling and reflection.
  • Nomad profiles: six archetypes make character creation quick while still changing the tone of a run.
  • Tables and generators: planets, targets, and complications give the solo player enough external input to avoid writing everything from scratch.
  • Epilogue decisions: sessions can resolve as one-shots or feed an anthology about the same hunter.

What play feels like

At the table, Notorious feels closer to a solo bounty-hunter serial than a tactical sci-fi campaign. You interpret prompts, follow trouble, and decide what the Nomad does when the contract stops being simple. The game supports danger and action, but the real weight often comes from how you describe the job, the target, the planet, and the consequences.

Compared with larger solo campaign engines, Notorious is more focused. It gives less galaxy-scale scaffolding than Ironsworn: Starforged, but it gets to the bounty-hunting premise faster. Compared with bleak survival journaling games, it is more adventurous and repeatable.

Running the game

There is no GM role. The player is responsible for interpreting prompts honestly, giving complications teeth, and resisting the urge to smooth over bad luck. Prep burden is effectively none: the procedures and tables are the prep, though the game works better if the player enjoys writing down what happens rather than treating the prompts as disposable dice results.

The main skill is pacing. Arcade Mode can move quickly, while Story Mode rewards taking time to give each world and target a little texture. If a player wants the rules to decide every fictional detail, Notorious may feel too interpretive; if they enjoy turning prompts into sharp scenes, the compactness is an advantage.

Campaign fit

Notorious is one-shot friendly because a single contract can stand alone. It is also campaign friendly in a specific solo sense: the same Nomad can continue through anthology stories, building reputation and history across jobs. It is not a long-form party campaign with shared advancement arcs, factions run by a GM, or tactical encounter balance.

Reception and awards

Current itch.io data shows a 5.0 aggregate rating from 248 ratings and 75 comments, with active discussion continuing into 2026. The official page also cites strong outside praise, including Best TTRPGs of 2022 coverage, a No Pun Included comment calling it a gateway into journaling games, and a Tabletop Gaming Magazine must-play note. Taken together, the reception pattern is clear: players value it as an approachable, replayable solo TTRPG with a strong premise and efficient procedures.

Where it is strongest

  • Solo players who want a clear mission loop instead of open-ended journaling prompts.
  • Readers looking for a science-fiction bounty-hunter premise that starts fast.
  • Players who like 2d6 tables, compact tests, and emergent planets or targets.
  • One-shot or anthology play where each session can be a complete job.

Where it can frustrate groups

  • It is built for one player, not a crew or traditional table.
  • It needs player interpretation; the procedures generate material but do not perform the fiction for you.
  • Combat is light, so groups looking for tactical sci-fi fights should look elsewhere.
  • The setting is suggestive rather than exhaustive, which can disappoint readers who want deep canon.

Content and safety notes

Notorious revolves around bounty hunting, criminal targets, violence, reputation, and intergalactic conflict. Groups using it as a solo writing exercise should still decide how graphic they want violence, coercion, and pursuit scenes to become, especially in Story Mode where journaling can linger on consequences.

Best starting path

Start with the Notorious PDF on itch.io. Use Arcade Mode for a first quick job if you want to learn the loop, then try Story Mode once you know how the tables and tests feed the fiction. Add Outsiders only after the core game has proved that solo bounty-hunter play is what you want.

Research notes

Last checked August 17, 2026. Sources consulted include the official Notorious itch.io page, the official Outsiders itch.io page, the Notorious: Tales of Hardscrabble Bounty Hunting crowdfunding/store references linked from the official page, Heart of the Deernicorn's Notorious store reference where reachable, and public TTRPG Games pages for adjacent catalog comparisons.