Our Brilliant Ruin

Our Brilliant Ruin is a gilded-age existential horror TTRPG about aristocrats, truefolk, and unbonded rebels navigating class conflict, social drama, and the corrupting Ruin at the end of the world.

At-a-glance

Gilded-age existential horror - d6 dice pools - GM-led - free PDF plus paid hardcover - class drama, estates, and Ruined monsters

Our Brilliant Ruin

Our Brilliant Ruin is a strong pick for groups that want social drama, class pressure, and existential horror to share the same table space. The Dramark is a gilded society clinging to ceremony while the Ruin corrupts the world outside its estates, machines, and fragile institutions. It is less about saving the world cleanly and more about deciding what legacy, loyalty, ambition, and survival mean when the end keeps advancing.

It is a weaker fit if your table wants tactical encounter balance, a light spooky romp, or a familiar fantasy adventuring loop. Our Brilliant Ruin has streamlined d6 procedures, but the book is setting-rich and asks players to care about factions, estates, class identity, moral compromise, and the emotional reason behind each action.

What the game is

Our Brilliant Ruin is a standalone TTRPG created by Studio Hermitage, with rulebook credits on the current Penguin Random House / Dark Horse listing naming Justin Achilli, Pam Punzalan, and Rachel J. Wilkinson. The official site describes the line as Studio Hermitage's first story-world, developed across tabletop, audio drama, comics, video games, and other media.

The core pitch is upstairs-downstairs personal and sociological drama meeting existential horror. Players choose people inside the Dramark, a class-divided society where aristocrats, truefolk, and unbonded characters pursue desire, obligation, justice, power, or survival while the Ruin transforms people, corrodes the world, and makes polite denial increasingly impossible.

Publication history and editions

The TTRPG first reached a broader audience through a 2024 Kickstarter campaign. BackerKit's public campaign tracker records the project as funded, with $47,312 pledged against a $25,000 goal and 821 backers. Studio Hermitage then released the digital core rulebook through DriveThruRPG, and public publisher messaging described that PDF as free.

The physical line has continued to move through wider retail. The current Penguin Random House page lists Our Brilliant Ruin TTRPG Rulebook as a 296-page Dark Horse Books hardcover, ISBN 9781506757230, with a listed $59.99 price and a September 15, 2026 availability date. That makes the page useful for readers because it can separate the free digital core from the premium physical-book path.

Product line and what you need to play

The core rulebook is the main starting point. The official TTRPG page points readers to Amazon for the physical book, DriveThruRPG for the PDF, free resources, a map pack, and Alchemy virtual tabletop support. Search and publisher-source evidence indicate the PDF core book is free, while physical and special editions are paid products.

The core book is substantial rather than pamphlet-light. Reviews describe nearly 300 pages covering the Dramark, factions, character creation, core systems, estates and community property, allies and threats, locations, conflicts, history, and the introductory adventure Fortunes Turn at Crowscroft Manor. That makes it playable as a complete standalone game, not just a setting preview.

Supplements, media, and support

Our Brilliant Ruin is deliberately transmedia. The official site and press page point to the TTRPG, audio drama, comics, and video-game development around the same setting. That does not make those other formats mandatory for play, but it gives the game unusual source support for tone, factions, locations, and visual identity.

The community license is also worth noting for groups that care about third-party support. Studio Hermitage's community license page names a fan/media content path and a DriveThruRPG-based merchant content path, which suggests the publisher expects community material without making that material official canon.

Digital tools and VTT support

The official page says Studio Hermitage partnered with Alchemy to offer an immersive virtual tabletop version. The page also links free resources such as a one-page overview and form-fillable character sheets. For online groups, the safest current path is to start from the official TTRPG page rather than relying on guessed marketplace URLs.

Core rules and play structure

Our Brilliant Ruin uses pools of six-sided dice built from a character's personality and skills. The official page summarizes the system as combining personality traits and skills to determine whether an action succeeds, triumphs, or causes a catastrophe. Reviews describe sixes as Brills and ones as Glooms, with Passion points letting players push rolls through emotional motivation.

That structure matters because the game asks why a character acts, not only whether they are good at a task. A player might pair a skill with Audacity, Obsession, or another personality trait depending on the approach. The negotiation before the roll helps the table keep social motive, fear, ambition, and desperation visible in the fiction.

Characters, factions, and estates

Characters come from the major social strata of the Dramark: aristocrats, truefolk, and unbonded people. Those choices are not just color. They establish the character's social position, obligations, access, vulnerabilities, and likely relationship to the world that is collapsing around them.

The estate and community-property rules are a major table anchor. Reviews call out collaborative worldbuilding around estates, relationships, and locations, giving the party a shared social and geographic base. That makes the game stronger for groups that want a campaign about a household, community, or faction web rather than unrelated adventurers traveling from job to job.

Signature mechanics

  • Personality-plus-skill dice pools make motive part of resolution instead of a purely descriptive afterthought.
  • Brills and Glooms keep success, triumph, and catastrophe easy to read from ordinary d6 rolls.
  • Passion points let emotions and convictions become usable resources at the table.
  • Portfolios turn assets such as mentors, tools, and wardrobe into concrete leverage.
  • Estates and community property give the campaign a shared home base and a reason for social consequences to persist.

What play feels like

A strong session should feel like a period social drama where the apocalypse keeps bleeding through the wallpaper. Characters attend dinners, make bargains, protect reputations, investigate local threats, manage estates, challenge hierarchy, or confront Ruined horrors while knowing that polite society has built most of its rituals around denial.

Compared with Good Society, Our Brilliant Ruin keeps the social-drama pressure but replaces Regency romance priorities with class conflict, horror, and doomed-world stakes. Compared with Flabbergasted!, it is far darker and less comedic. Compared with The Silt Verses Roleplaying Game, it is more aristocratic and estate-centered, with horror tied to social decay as much as to monstrous divinity.

Running the game

The Game Master load is medium. The rules are approachable, and the introductory adventure gives a starting path, but the setting density means the GM should understand the Dramark's social layers, the Ruin, and the kind of pressure points that make scenes move. This is not a blank generic d6 chassis.

The main table risk is treating the premise as only pretty background. Our Brilliant Ruin works best when class, ambition, denial, fear, romance, and survival create active choices. If the GM frames only monster fights, or if players ignore the social stakes, the game loses the distinction that makes it worth choosing over broader horror or fantasy systems.

Campaign fit

The game looks strongest as a short-to-medium campaign built around a shared estate, faction pressure, local threats, and personal legacies. The core book's setting chapters, community-property procedures, NPCs, monsters, locations, and introductory adventure give enough structure for repeated play.

It can work as a one-shot if the GM starts with Fortunes Turn at Crowscroft Manor or a tight social crisis where the Ruin has already touched the estate. For a one-shot, use pregenerated relationships, choose one location, and make the class conflict visible immediately instead of asking players to absorb the whole setting first.

Reception and reviews

Current review evidence is favorable but more critical-review driven than mass user-review driven. Dice Monkey praises the setting, art direction, flexible d6 mechanics, Passion, Portfolios, and class-drama premise. Sequential Planet calls out the almost 300-page core book, strong worldbuilding, collaborative estate creation, narrative dice system, and GM tools, while noting that it is not purely rules-lite.

Flames Rising is especially useful for horror fit: it highlights the inevitability of the Ruin, the three social strata, the negotiation before rolls, and the need for clear objectives in adventures. Wargamer provides broader market context around the free PDF, transmedia strategy, and the game's Downton Abbey-plus-apocalypse appeal.

Where it is strongest

  • Groups that want class conflict, status, decadence, and survival to be central campaign pressures.
  • Tables excited by emotional motives affecting dice pools and consequences.
  • Players who want aristocrats, guild-linked workers, and rebels in the same doomed society.
  • GMs who want a rich original setting with official art, maps, free resources, and transmedia support.

Where it can frustrate groups

  • Players who want tactical combat, familiar fantasy quests, or crunchy character builds to dominate play.
  • Groups that dislike reading and absorbing a setting before character choices feel meaningful.
  • Tables that want horror to stay light, external, or easily defeated.
  • GMs who want near-zero prep and do not want to manage social pressure, estates, and faction context.

Content and safety notes

Expect class oppression, social coercion, decadence in the face of catastrophe, body transformation, monstrous violence, mental and emotional distress, fatalism, corrupting supernatural forces, and people making ugly choices because the world is ending. Romance and social embarrassment can also be part of play depending on the table's focus.

Before a first session, align on body horror, class violence, romance, humiliation, fatalism, and how bleak the group wants the Ruin to feel. The game benefits from explicit boundaries because the most interesting scenes often mix intimacy, power, fear, and social dependence.

Best starting path

Start with the official Our Brilliant Ruin TTRPG page. Download the PDF through DriveThruRPG if your group wants to read the core rules without buying the hardcover. Use the free resources and map pack before session zero, then run the introductory adventure or a single estate crisis before expanding the campaign.

If your table wants the physical collector or retail book path, check the official page and the Penguin Random House / Dark Horse listing for current availability.

Research notes

Last checked: July 29, 2026.