Moonlight on Roseville Beach

A queer 1979 beach-town mystery TTRPG where amateur sleuths protect Roseville Beach from phantasms, occult trouble, old gods, and social pressure.

At-a-glance

Queer cosmic-horror mystery - Simple d6 rules - 3-6 players with GM - Free quickstart - Best for romantic beach-town campaigns with supernatural cases

Moonlight on Roseville Beach

Moonlight on Roseville Beach is best for groups that want queer supernatural mystery to feel sunlit, romantic, local, and strange before it becomes terrifying. It puts player characters in a 1979 beach town where summer jobs, housemates, crushes, community obligations, and old island secrets all sit beside phantasms, strange animals, occult monoliths, and cosmic forces.

It is a weaker fit if your table wants cosmic horror to be bleak, lethal, and investigator-focused in the Call of Cthulhu mode. Moonlight cares about protecting a queer community, navigating relationships, and making pulp weirdness playful enough that the horror has people and places to threaten.

What the game is

Moonlight on Roseville Beach is a standalone tabletop roleplaying game by Richard Ruane and R. Rook Studio. The official subtitle describes it as a queer game of disco and cosmic horror, and the current itch.io listing frames the premise around spending the summer in Roseville Beach, a queer town on Rose Island, while supernatural and cosmic disturbances begin pressing in.

The player characters are amateur sleuths and monster hunters, but the game is not only about cases. The Exalted Funeral listing describes them as people keeping an LGBTQIA+ beach town safe while working jobs, caring for friends, facing personal trouble, and possibly falling in love. That community frame is the main reason the game belongs in a finder directory rather than only on a horror shelf.

Publication history and current line

The public line traces back to a 2021 Kickstarter and the free quickstart, A Visitor's Guide to Cruisin!, which went live before the full game. The current retail trail is stable: the full game is available digitally through itch.io, appears on DriveThruRPG, and has print listings through hobby retailers such as Exalted Funeral, Noble Knight, and other stores.

Current listings point to the full game as a 160-page book, while older or alternate retail descriptions sometimes show smaller early-format information. For a new table, the practical signal is clear enough: the current core game is a full standalone release, not just the free quickstart or a zine supplement.

What you need to play

The simplest path is to start with the free quickstart and demo kit, then move to the full game on itch.io if the table likes the premise. The quickstart includes introductory setting material, character creation support, rules overview, a sample mystery, character sheets, a safety and calibration worksheet, and links to playlist support.

The full game adds the complete Roseville Beach structure: origin stories, jobs, strange events, over twenty guest-star characters, running guidance, island and town material, mysteries and mystery starters, and flash fiction pieces. The Exalted Funeral and Noble Knight listings also show print availability, though stock can vary by retailer.

Product line and support

The visible support line is small but meaningful. The quickstart remains useful even after buying the full book, and the Roseville Beach line has had zine and mystery support such as the Dim All the Lights material. There is also French-language availability through Editions Spectrum listings, which suggests the game has enough audience and structure to travel beyond a single itch page.

Core rules and play structure

The itch.io page describes the rules as simple d6 mechanics inspired by Psi*Run and Goblinville Gazette. In practical terms, that means Moonlight is more story-forward and scene-driven than tactical. The rules need to keep mysteries, relationships, and danger moving; they are not trying to model every monster fight as a balanced encounter.

That is important for expectations. A session is likely to move between ordinary beach-town life, housemate scenes, local gossip, strange evidence, occult trouble, and moments where desire or community responsibility complicates the investigation.

Characters, roles, and advancement

Character creation starts with who the characters were before Roseville Beach, what brought them to the island, what jobs they hold, and what strange events connected them to the supernatural side of the town. The quickstart examples include everyday roles such as bartender, backup dancer, care center assistant, and gardener, which helps keep the heroes grounded before the cosmic material arrives.

The game also supports guest-star characters, which is a practical feature for groups with rotating attendance. Rather than forcing every participant into the same long-term cast commitment, guest stars let drop-in players join the beach-town drama for a session or two.

Signature mechanics and procedures

  • Jobs and community ties: characters are not detached investigators; their ordinary lives give the mysteries emotional stakes.
  • Simple d6 resolution: the rules support quick supernatural drama without pushing the game toward tactical combat.
  • Guest stars: the game gives rotating or occasional players a supported way to appear in Roseville Beach.
  • Mystery starters: the published material gives GMs cases and prompts rather than leaving the premise unsupported.
  • Safety and calibration support: the quickstart ecosystem includes a dedicated worksheet, which matters for romance, queer community pressure, horror, and identity-centered play.

What play feels like

Moonlight's best table rhythm is warm before it is uncanny. The characters flirt, work, argue with housemates, make friends, notice local patterns, and then realize that the island's weirdness is not only background color. Cosmic horror arrives through a place the characters are trying to love and protect.

Compared with Monsterhearts, Moonlight is less about teenage social cruelty and more about adult community, summer romance, and local mystery. Compared with Public Access, it is brighter, more romantic, and less analog-dread focused. Compared with The Silt Verses, it keeps the supernatural local and pulpy rather than religious, institutional, and grim.

Running the game

The GM load is moderate. The rules are approachable, the quickstart gives a sample mystery, and the full game includes running guidance and mystery starters. The harder work is tone management: the GM has to let Roseville Beach feel like a real community rather than a case board, while still keeping the supernatural threats active enough to matter.

The main failure mode is flattening either side of the premise. If the table only plays the sunny beach-town social scenes, the cosmic horror may feel decorative. If the table only chases monsters, the game's queer community and relationship material loses the reason it is distinct.

Campaign fit

Moonlight can work for one-shots because the quickstart includes a sample mystery and fast on-ramp material. Its stronger shape is a short-to-medium campaign where recurring locations, romances, housemate trouble, local antagonists, and island mysteries can build across several sessions.

Longer campaigns should vary mysteries and relationship pressure rather than escalating only toward bigger monsters. The setting wants the characters to stay attached to Roseville Beach; if every threat becomes apocalyptic, the local texture can get crowded out.

Reception and awards

The current itch.io listing shows a 5.0 average from 40 ratings, and the free quickstart shows a smaller positive rating base. Award evidence is also strong: the 2023 ENNIE Awards list Moonlight on Roseville Beach among the Judges' Spotlight winners, and The Awards 2023 winners page also includes it.

Review coverage is generally positive about the game's combination of queer pulp, mystery, and cosmic horror. Reviews from R'lyeh presents it as a game about outsiders and queer community facing strange supernatural threats, while retailer and community snippets repeatedly emphasize the unusual blend of summer nostalgia, romance, and weird horror. The main caveat is table fit: groups need to want relationships and community stakes as much as monsters.

Where it is strongest

  • Groups that want queer supernatural mystery with romance, jobs, and community ties at the center.
  • Tables looking for cosmic horror that is colorful, local, and pulpy rather than purely bleak.
  • Campaigns where recurring locations and relationships should matter between cases.
  • Groups that need a free quickstart before committing to a full indie game.

Where it can frustrate groups

  • Players who want tactical monster combat or highly detailed investigation procedure.
  • Groups that want cosmic horror to stay cold, nihilistic, and emotionally distant.
  • Tables uncomfortable centering queer community, romance, identity pressure, or conservative social threats in play.
  • GMs who want the setting to supply all answers without improvising community scenes and relationships.

Content and safety notes

Expect queer identity, romance, community vulnerability, supernatural threat, conservative backlash, occult horror, strange animals, old gods, phantasms, and personal demons. The game can be bright and funny, but the subject matter still benefits from clear lines, veils, and calibration around romance, identity, horror intensity, and threats to marginalized communities.

Best starting path

Start with the free A Visitor's Guide to Cruisin! quickstart. If the table likes the tone, buy the full game through itch.io for PDF/ePub access or check print retailers for stock. Use the quickstart safety worksheet before play, especially if romance or real-world social pressure will be central.

Research notes

Last checked: July 27, 2026.