Mythology and folklore TTRPGs work best when myth shapes what characters owe, fear, inherit, or defy. Start with Alas for the Awful Sea, Epyllion, Mythic, and Legend in the Mist as comparison points, then move down the list based on the kind of genre your group actually wants.
When comparing mythology and folklore games, look at which tradition the game draws from, whether gods and spirits are present forces, how fate or obligation functions, and how much historical specificity the table wants. Those details matter more than the tag itself, because two games can share a category while asking completely different things from the GM and players.
Use the top picks as anchors rather than treating the page like a simple popularity ranking. The goal is to answer the practical table question: which game will produce the kind of first session, campaign rhythm, and player buy-in your group is likely to enjoy?
A mythic skin over generic fantasy is rarely enough; look for procedures that make legend, taboo, ritual, or lineage matter.