At‑a‑glance: Industrial‑weird fantasy • d20 saves, no attack rolls • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Reviewers praise Electric Bastionland for razor-sharp, fast play: no attack rolls, brutal damage, and evocative Arcana-style oddities that push creative problem-solving. Common notes: high lethality and sparse character options by design; shines for exploration-forward campaigns with strong GM rulings.
Compare Electric Bastionland with other great ttrpg games.
Into the Odd shares the lethal, no‑to‑hit combat and odd relics; Bastionland dials the industrial‑weird city focus up and gives more tools for faction play and urban expeditions.
Knave 2e offers a broader toolkit and 100 utility spells; Electric Bastionland is tighter and harsher—gear and wounds define you, and fights resolve even faster.
Cairn 2e emphasizes wilderness exploration with clean Warden tools; Bastionland skews urban‑industrial with stranger tech and more vicious, immediate consequences.
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