Electric Bastionland Fantasy; Rules Lite; Old-School Renaissance (OSR); Quick-Play; Classless; Low Prep; Exploration-Driven

At‑a‑glance: Industrial‑weird fantasy • d20 saves, no attack rolls • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions

Theme and Setting

A decaying, electric age metropolis—Bastion—sits over flooded tunnels and arcane machines. Expeditions trade safety for treasure and odd devices, threading social intrigue, grimy streets, and perilous vaults. Tone is grounded, lethal, and a bit surreal.

Core Mechanics and Rules

Resolution uses quick d20 saves; attacks go straight to damage, so positioning and risk matter. Characters are classless; gear, scars, and odd finds shape capability. Encumbrance and turn procedures press time, light, and supply. Magic enters the fiction through oddities rather than exhaustive lists, encouraging rulings over rules.

What Makes It Unique

Speed and clarity: no to‑hit step, damage is decisive, and oddities act like puzzling tools that reward experimentation. Bastion’s industrial‑weird flavor supports faction play and discovery without heavy canon. The text is deliberately lean so the table’s choices drive outcomes.

Target Audience and Player Experience

Great for groups who want fast, dangerous delves with meaningful logistics. New players onboard quickly; veterans get crisp procedures and high consequence. Expect swift turns, risky retreats, and creative problem‑solving with improvised gear and strange relics.

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What do players think?

Reviewers praise Electric Bastionland for razor-sharp, fast play: no attack rolls, brutal damage, and evocative Arcana-style oddities that push creative problem-solving. Common notes: high lethality and sparse character options by design; shines for exploration-forward campaigns with strong GM rulings.

Related TTRPG Games

Compare Electric Bastionland with other great ttrpg games.

Into the Odd (Remastered) logo

Into the Odd (Remastered)

Into the Odd shares the lethal, no‑to‑hit combat and odd relics; Bastionland dials the industrial‑weird city focus up and gives more tools for faction play and urban expeditions.

Knave: Second Edition logo

Knave: Second Edition

Knave 2e offers a broader toolkit and 100 utility spells; Electric Bastionland is tighter and harsher—gear and wounds define you, and fights resolve even faster.

Cairn 2e logo

Cairn 2e

Cairn 2e emphasizes wilderness exploration with clean Warden tools; Bastionland skews urban‑industrial with stranger tech and more vicious, immediate consequences.

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