Silent Titans

A surreal OSR campaign setting where players explore the dreaming minds of sleeping Titans to steal their Golden Thoughts. Built on Into the Odd mechanics, featuring five non-Euclidean dungeons, time travel, and Escher-like artwork by Dirk Detweiler Leichty.

At-a-glance

Dark Fantasy • Needs GM • 3/5 complexity • Low prep

Silent Titans

Silent Titans is a campaign setting and adventure module that defies conventional RPG design. Created by Patrick Stuart with artwork by Dirk Detweiler Leichty, it presents a world where reality itself is unstable, built upon the dreaming bodies of ancient Titans whose waking would mean the end of everything.

Theme and Setting

The peninsula of Wir-Heal exists in a state of dimensional flux, a twisted mirror of England's Wirral Peninsula filtered through time spasms and post-singularity nightmares. Players awaken with no memory of their past, trapped in a world where medieval villages coexist with drone warfare and extradimensional horrors.

How Play Feels

The setting blends dark science-fantasy with local English history, creating a paraverse that feels simultaneously familiar and deeply alien. Every location pulses with dreamlike imagery, from talking animals wearing masks to ancient high-technology waste poisoning the timeline.

What Makes It Distinct

Built on Chris McDowall's Into the Odd system, Silent Titans uses streamlined d20 mechanics that prioritize speed and interpretation over complex rules. Character generation is fast and idiosyncratic, giving players vivid characters immediately.

Where It May Not Fit

You mainly want short standalone sessions with minimal carryover You want a lighter or more openly heroic tone.

Decision guide

What this game is about

Key facts
Players
3-5 players + GM
Session
120-240 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
2/5
Roleplay Focus
3/5
Combat Focus
4/5
Tactical Depth
1/5
Campaign Depth
4/5
Who it suits
Best for
Groups that want fantasy with more danger, grime, or moral pressureGroups that want place, travel, and discovery to stay centralPlayers who enjoy danger, discovery, and player-driven problem-solving
Avoid if
You mainly want short standalone sessions with minimal carryoverYou want a lighter or more openly heroic toneYou want the system to stay almost invisible at the table

A strong fit for groups that want fantasy with more danger, grime, or moral pressure, with exploration-Driven helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON