The Magical Land of Yeld: 2nd Edition
A portal-fantasy TTRPG where child heroes explore Yeld, learn JRPG-style Jobs, fight tactical team battles on an Action Board, and race to reopen the door home before they become monsters.
Portal fantasy adventure - d6 rules and 8x8 Action Board fights - rotating Game Master option - paid PDF and hardcover - best for all-ages JRPG-style campaigns with Jobs, exploration, teamwork, and a ticking clock.
The Magical Land of Yeld: 2nd Edition is a strong fit for groups that want portal fantasy to feel colorful, tactical, and campaign-ready without losing its all-ages invitation. Players begin as children from our world who step through a door into Yeld, learn Heroic Jobs, explore strange towns and temples, and race to find a way home before the land changes them forever.
It is a weaker fit if your table wants a tiny one-shot pamphlet, a generic fantasy replacement for Dungeons & Dragons, or a purely cozy game with no peril. Yeld is approachable and family-aware, but it is also a 400-page second edition with tactical fights, job growth, monsters, consequences, and a long campaign frame.
What the game is
The Magical Land of Yeld is a standalone fantasy TTRPG by Nick Smith and Jake Richmond, published through Yeldstuff and Atarashi Games. It is set in the world connected to Richmond's Modest Medusa comics, but the roleplaying game is complete on its own: the premise, rules, setting, characters, monsters, and campaign structure are all in the second-edition rulebook.
The default story is classic portal fantasy with a sharp clock. The Friends arrive in Yeld as children, adventure through a magical land, and gradually grow older as time passes. If they turn 13 before escaping, they become monsters and are trapped in Yeld. That gives the game a clear campaign question without making every session grim.
Publication history and editions
The current edition is The Magical Land of Yeld: 2nd Edition. The official product page presents it as a cleaner, easier-to-learn version of the game with more player and Game Master options, new art, comics, lore, Jobs, and monsters. The second edition was crowdfunded successfully in 2024, and BackerKit updates show digital delivery through BackerKit, DriveThruRPG, Kickstarter, and Dropbox in early 2025, with shipping updates continuing into 2025.
The second edition is the version to list for new readers. It is a full-color book, sold as PDF and hardcover through the publisher and available digitally through DriveThruRPG and itch.io.
What you need to play
The core rulebook is the complete game. The official store describes it as a self-contained roleplaying game with instructional comics, character creation, Jobs, special dice, spells, items, travel rules, a calendar, monsters, and the campaign against Prince Dragul and the Hunters of Yeld. The book is currently sold as a digital PDF and hardcover.
The publisher also provides useful free support material. The free downloads page includes a second-edition changes PDF, a digital asset pack with character sheets, calendar, maps, Action Board, images, and tokens, plus free mini-expansions. The first-edition rulebook is available there too, but it is explicitly out of date and should not be treated as the current core.
Product line and support
Yeld has a larger support line than the core book alone. The publisher's shop includes expansions, Job Guides, miniatures, and game accessories, while official pages point to the Yeldplay podcast, community channels, and a Discord server. The product line is especially useful for groups that enjoy campaign growth through new Jobs, new places, and new villains rather than a single contained scenario.
The online-play support is practical rather than a locked official VTT module. The publisher says Yeld can be played on platforms such as Discord, Roll20, and Foundry, and the digital asset pack includes an Action Board, maps, tokens, and other pieces that help online tables set up fights and travel.
Core rules and play structure
Yeld uses ordinary six-sided dice and expects a small pool of them at the table. Characters are Friends between ages 8 and 12 who begin with a Friend Type, then grow through Heroic Jobs, Advanced Jobs, and possibly Monster Jobs. The game uses a map, calendar, travel procedure, treasure, monsters, spells, and tactical fights rather than relying on loose narration alone.
The campaign structure is easy to explain: travel through Yeld, find towns, caves, castles, temples, and fortresses, face the Hunters of Yeld, gather their keys, and try to reopen the door home before the Friends age into monsters. That deadline gives exploration and travel a cost, which is why Yeld is more than a lighthearted tour of a magical land.
Characters, Jobs, and advancement
Character growth is one of Yeld's main hooks. Friends begin as ordinary children with Friend Types such as Liar, Know It All, or Brat, then take on Heroic Jobs like Witch, Soul Thief, and Shepherd. They can switch Jobs, carry some learning forward, pursue Advanced Jobs such as Vampire Hunter and Drudge Angel, or fall into Monster Jobs if Yeld changes them.
That gives the game recognizable JRPG job-system energy without making the first session read like a dense build exercise. Players can understand a child hero quickly, then discover more tactical and magical identity through play.
Signature mechanics
- Portal-fantasy deadline: the Friends grow older as days pass, so the campaign's travel and side quests are weighed against the risk of turning 13 in Yeld.
- Rotating Game Master: after a session, the Game Master role can pass to another player, and the next adventure is built from the group's suggestions using the Adventure Map.
- Jobs and Monster Jobs: character identity changes through Heroic Jobs, Advanced Jobs, and monstrous transformations rather than a single fixed class path.
- Action Board fights: combat uses an 8 by 8 grid and team-based tactics inspired by classic console adventure and tactical games.
- Monster Formula: the book supports both ready-made monsters and custom monster creation.
What play feels like
A good Yeld campaign should feel like a group of children finding courage in a magical land that is stranger and more dangerous than it first appears. Sessions can move from town holidays and peculiar NPCs to boss fights, spell mishaps, temples, castles, and hard choices about whether to spend time on side quests before the birthday clock catches up.
The tone is not one-note cute. The official parent FAQ says Yeld is designed for both children and adults, encourages cooperation, and is easy to learn, but it also notes that the game can include dark themes, fighting, weapons, violence, and consequences. That makes calibration important, especially at family tables.
Running the game
Yeld is friendlier to new players than its page count suggests because the rules use instructional comics, familiar dice, clear character roles, and concrete adventure structure. The rotating Game Master option also lets more than one participant help shape the campaign. That can be wonderful for invested groups and school or family tables where different players want a turn driving the story.
The same feature can be a friction point. A table that wants one dedicated GM to own continuity may ignore the rotation, while a table that rotates too casually may need notes, maps, and a shared understanding of Prince Dragul, the Hunters, and the campaign clock. The game works best when the group enjoys shared story ownership but still respects continuity.
Campaign fit
Yeld is strongest as a campaign game. The seven Hunters, the locked door, Jobs, travel calendar, aging pressure, and changing map all benefit from repeat play. A single session can introduce the premise or run a local adventure, but the best reason to choose Yeld is to watch Friends grow, change Jobs, meet recurring NPCs, and decide how much time they can afford to spend exploring.
It is also a good bridge between all-ages fantasy and more mechanically involved fantasy games. Groups that like Dungeons & Kittens or Land of Eem but want more tactical battles and a bigger campaign arc can move toward Yeld. Groups that like Fabula Ultima or BEACON but need a more family-facing portal-fantasy premise may move the other direction.
Reception and review pattern
Public reception is positive but not as broad as a major-publisher fantasy game. The itch.io listing showed a 5.0 out of 5 average from 13 ratings when checked on September 11, 2026. The Gaming Gang reviewed the second edition in January 2025, listed the book at 402 pages, and gave it a 10/10 while praising its all-ages appeal, distinctive world, and lightweight-but-not-thin mechanics.
TTRPGkids praised the second edition's added lore, NPC support, accessibility material, expanded Jobs, monsters, gear, quests, and consequences around ghosts and violence. The TTRPG Factory review also emphasizes that the second edition is a full-scale fantasy game rather than a tiny family game, with a strong visual style and a large amount of setting and character material. The main caveats are scope and accessibility: it is a large book, and itch comments include screen-reader concerns around comic or image-based text.
Where it is strongest
- Families, school clubs, and mixed-age groups that want a real campaign rather than only a short teaching game.
- Players who like JRPG Jobs, boss monsters, tactical team fights, and character growth through changing roles.
- Groups that want portal fantasy with a concrete reason to explore, choose routes, and care about passing time.
- Tables that enjoy shared story input and may want different players to take turns as Game Master.
- Readers who want a distinctive fantasy world with comics, lore, strange monsters, and a strong visual identity.
Where it can frustrate groups
- Groups looking for a compact one-shot game may find the full second edition larger than they need.
- Players who want traditional fantasy without children, portal fiction, or a birthday deadline may bounce off the premise.
- Tables that dislike tactical grids should be cautious because fights use an Action Board and team positioning.
- Groups with screen-reader needs should inspect the current PDF and support files before buying, because some instructional material uses comics and images.
- Parents should review the tone first: the game is all-ages, but monsters, violence, weapons, and dark themes are part of Yeld.
Content and safety notes
Yeld is designed for children and adults, but the publisher is clear that adults should check the material for their own tables. The premise includes children trapped in another world, a risk of permanent monstrous transformation, weapons, fights, undead consequences, vampires, and other frightening creatures. These elements can be playful or tense depending on the group, so set expectations before using the locked-door premise as a surprise.
Best starting path
Start with the official What is Yeld?, How to Play, and Parent's Guide pages, then choose either the PDF or hardcover from the official shop. If you prefer an external storefront, use the DriveThruRPG listing for the paid PDF or the itch.io listing for the current downloadable package and community comments.
Research notes
Last checked: September 11, 2026.
- Official Yeldstuff product page
- Official What is Yeld? page
- Official How to Play page
- Official Parent's Guide and FAQ
- Official free downloads page
- The Magical Land of Yeld: 2nd Edition on DriveThruRPG
- The Magical Land of Yeld: 2nd Edition on itch.io
- Yeld: 2nd Edition BackerKit updates
- Kicktraq campaign tracker
- The Gaming Gang review
- TTRPGkids review
- The TTRPG Factory review