All Flesh Must Be Eaten

All Flesh Must Be Eaten is a rules‑lite survival‑horror game using the Unisystem. Classless and scenario‑driven, it focuses on tense resource management, risky choices, and fast resolution. Ideal for gritty one‑shots or short campaigns with zombie threats.

At-a-glance

Horror • Needs GM • 3/5 complexity • Low prep

Genres:
Decision Tags:
Low Prep
All Flesh Must Be Eaten

Unisystem tests use a d10 plus Attributes and Skills against set difficulties. Combat is quick and dangerous; zombies are resilient, and injuries matter.

Theme and Setting

Character options are straightforward, emphasizing playstyle over build depth. GM tools support quick prep and improvisation.

How Play Feels

The Deadworlds framework presents ready‑to‑run outbreak scenarios with variant zombie types and campaign tones. It’s easy to teach, lethal enough to stay tense, and flexible enough to support episodic play or short arcs without heavy bookkeeping.

What Makes It Distinct

You want combat and action to drive most of the session You want low-tension or low-threat play. You want combat and action to drive most of the session You want low-tension or low-threat play.

Where It May Not Fit

You want combat and action to drive most of the session You want low-tension or low-threat play.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-180 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
5/5
Roleplay Focus
4/5
Combat Focus
2/5
Tactical Depth
2/5
Campaign Depth
3/5
Who it suits
Best for
Groups that want tension, danger, and unease to stay active at the tableTables that want quick onboarding and low mechanical dragPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou want low-tension or low-threat playYou want the system to stay almost invisible at the table

A strong fit for groups that want tension, danger, and unease to stay active at the table, with classless helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON