At‑a‑glance: Unisystem • d10 + stat + skill tests • 2–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Modern survival horror across countless Deadworlds, from classic Romero outbreaks to unusual twists. Each Deadworld provides its own origins, threats, and tone, letting groups dial from bleak realism to pulpy action.
Unisystem tests use a d10 plus Attributes and Skills against set difficulties. Combat is quick and dangerous; zombies are resilient, and injuries matter. Character options are straightforward, emphasizing playstyle over build depth. GM tools support quick prep and improvisation.
The Deadworlds framework presents ready‑to‑run outbreak scenarios with variant zombie types and campaign tones. It’s easy to teach, lethal enough to stay tense, and flexible enough to support episodic play or short arcs without heavy bookkeeping.
Great for fans of grounded, gritty survival with minimal crunch. New players can learn quickly; veterans get modular frameworks to remix. Expect scarcity, hard calls, and sessions that reward teamwork over optimization.
A foundational zombie survival RPG using the Unisystem. Reviews praise its flexible Deadworlds frameworks, approachable rules, and genre emulation, with caveats about dated layout and swingy lethality.
Compare All Flesh Must Be Eaten with other great ttrpg games.
Shared modern zombie focus with card‑driven campaign kits; Zombie World is more narrative and GM‑light, while AFMBE offers broader Deadworld variants and classic skill‑based play.
Both center scarcity and hard choices; TWD uses Year Zero mechanics for push‑your‑luck dice and campaign arcs, whereas AFMBE sticks to simple d10 tests and remixable Deadworlds.
Post‑apocalyptic survival with strong resource loops; MYZ adds meta‑systems for base building and mutations, while AFMBE keeps the focus on immediate survival in tailored outbreak scenarios.
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