All Flesh Must Be Eaten
All Flesh Must Be Eaten is a rules‑lite survival‑horror game using the Unisystem. Classless and scenario‑driven, it focuses on tense resource management, risky choices, and fast resolution. Ideal for gritty one‑shots or short campaigns with zombie threats.
Horror • Needs GM • 3/5 complexity • Low prep
Unisystem tests use a d10 plus Attributes and Skills against set difficulties. Combat is quick and dangerous; zombies are resilient, and injuries matter.
Theme and Setting
Character options are straightforward, emphasizing playstyle over build depth. GM tools support quick prep and improvisation.
How Play Feels
The Deadworlds framework presents ready‑to‑run outbreak scenarios with variant zombie types and campaign tones. It’s easy to teach, lethal enough to stay tense, and flexible enough to support episodic play or short arcs without heavy bookkeeping.
What Makes It Distinct
You want combat and action to drive most of the session You want low-tension or low-threat play. You want combat and action to drive most of the session You want low-tension or low-threat play.
Where It May Not Fit
You want combat and action to drive most of the session You want low-tension or low-threat play.
What this game is about
A strong fit for groups that want tension, danger, and unease to stay active at the table, with classless helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.