FIST: Ultra Edition
FIST: Ultra Edition is a rules-lite Cold War-weird RPG about paranormal mercenaries on deniable ops. Built from World of Dungeons/Maze Rats DNA, it uses quick resolution, modular traits, and rulings-over-rules for explosive play. Classless, low-prep, ideal for one-shots or breezy campaigns.
Military • Needs GM • 2/5 complexity • Low prep
Pulp action with weird science fallout. Classless builds from modular traits.
Theme and Setting
Fast rolls and fiction-first rulings keep scenes moving. Generators seed missions, enemies, and twists; advancement adds options without crunch.
How Play Feels
Ultra Edition enables wild concepts (telekinetic sniper, cyborg infiltrator) while staying lean. Risky, fast combat; mission tools support improvisational, cinematic ops.
What Makes It Distinct
You want denser mechanical crunch or build complexity You want the system to stay almost invisible at the table. You want denser mechanical crunch or build complexity You want the system to stay almost invisible at the table.
Where It May Not Fit
You want denser mechanical crunch or build complexity You want the system to stay almost invisible at the table.
What this game is about
A strong fit for groups that want quick onboarding and low mechanical drag, with classless helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.