At-a-glance: Paranormal mercenaries • quick tests • 2-5 + GM • low prep • rules-lite • 2-3h missions
Players praise FIST for fast, cinematic missions, wild character builds, and OSR-meets-PbtA vibes. Notes: lethal by default, rulings-first, great for one-shots and short arcs. Ultra Edition adds huge trait variety and mission tools; expect swingy danger and big pulp moments.
Compare FIST: Ultra Edition with other great ttrpg games.
Mothership shares FIST's sci-fi horror mercenary vibes—both feature lethal combat, stress mechanics, and missions gone wrong. Mothership leans into hard sci-fi survival horror while FIST embraces paranormal Cold War pulp action.
World of Dungeons is FIST's mechanical ancestor—both use quick resolution, classless builds, and rulings-first play. FIST adds paranormal mercenary flavor and Ultra Edition's robust trait system for wild character concepts.
Maze Rats and FIST both deliver fast character creation and lethal OSR-inspired action. Maze Rats focuses on spell generation and dungeon exploration while FIST emphasizes paranormal mercenary missions and modular traits.
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