FIST: Ultra Edition Rules Lite; Modern; Paranormal; Military; Classless; Low Prep

At-a-glance: Paranormal mercenaries • quick tests • 2-5 + GM • low prep • rules-lite • 2-3h missions

Theme and Setting

Cold War paranoia meets cult science and occult black ops. You run deniable jobs against rival agencies and eldritch threats. Pulp action with weird science fallout.

Core Mechanics and Rules

Classless builds from modular traits. Fast rolls and fiction-first rulings keep scenes moving. Generators seed missions, enemies, and twists; advancement adds options without crunch.

What Makes It Unique

Ultra Edition enables wild concepts (telekinetic sniper, cyborg infiltrator) while staying lean. Risky, fast combat; mission tools support improvisational, cinematic ops.

Target Audience and Player Experience

Great for tables that want rulings-over-rules, bold stunts, and minimal prep. Expect lethal stakes, creative problem-solving, and stylish action-horror.

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What do players think?

Players praise FIST for fast, cinematic missions, wild character builds, and OSR-meets-PbtA vibes. Notes: lethal by default, rulings-first, great for one-shots and short arcs. Ultra Edition adds huge trait variety and mission tools; expect swingy danger and big pulp moments.

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