FIST: Ultra Edition

At-a-glance: Paranormal mercenaries • quick tests • 2-5 + GM • low prep • rules-lite • 2-3h missions

Theme and Setting

Cold War paranoia meets cult science and occult black ops. You run deniable jobs against rival agencies and eldritch threats. Pulp action with weird science fallout.

Core Mechanics and Rules

Classless builds from modular traits. Fast rolls and fiction-first rulings keep scenes moving. Generators seed missions, enemies, and twists; advancement adds options without crunch.

What Makes It Unique

Ultra Edition enables wild concepts (telekinetic sniper, cyborg infiltrator) while staying lean. Risky, fast combat; mission tools support improvisational, cinematic ops.

Target Audience and Player Experience

Great for tables that want rulings-over-rules, bold stunts, and minimal prep. Expect lethal stakes, creative problem-solving, and stylish action-horror.



Rules Lite; Modern; Paranormal; Military; Classless; Low Prep
FIST: Ultra Edition cover image
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What do players think?

Players praise FIST for fast, cinematic missions, wild character builds, and OSR-meets-PbtA vibes. Notes: lethal by default, rulings-first, great for one-shots and short arcs. Ultra Edition adds huge trait variety and mission tools; expect swingy danger and big pulp moments.

Related TTRPG Games

Compare FIST: Ultra Edition with other great ttrpg games.

Mothership logo

Mothership

Mothership shares FIST's sci-fi horror mercenary vibes—both feature lethal combat, stress mechanics, and missions gone wrong. Mothership leans into hard sci-fi survival horror while FIST embraces paranormal Cold War pulp action.

World of Dungeons logo

World of Dungeons

World of Dungeons is FIST's mechanical ancestor—both use quick resolution, classless builds, and rulings-first play. FIST adds paranormal mercenary flavor and Ultra Edition's robust trait system for wild character concepts.

Maze Rats logo

Maze Rats

Maze Rats and FIST both deliver fast character creation and lethal OSR-inspired action. Maze Rats focuses on spell generation and dungeon exploration while FIST emphasizes paranormal mercenary missions and modular traits.

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