At-a-glance: Post-Apocalyptic/OSR • d20-based • 3-5 + GM • Low prep • Rules-lite • 2-4h sessions
Other Dust takes place on the Tomb World of Earth, centuries after the collapse of human civilization. The world is an open grave—green glass plains and trinitite pearls necklace the throats of torn cities. Prismatic jungles heave with nanite-infested life, thick with twisted bodies and fever-hot madness. The ancient towers of Old Terra are cast down into the mire, and the stars above no longer send their ships of steel and burning light. Humanity survives in struggling enclaves and fugitive tribes, scavenging the bones of former glory while fighting the New Earth with steel, salvage, and burning defiance.
Other Dust uses familiar OSR mechanics fully compatible with Stars Without Number. Character creation offers class-based heroes including Wasteland Warriors and fierce avengers adapted to survival in the ruins. The d20-based resolution system emphasizes player ingenuity over complex rules, with combat that is deadly and best avoided when possible. The game features robust rules for running groups and enclaves in the radioactive wasteland, giving players concrete tools to save or doom the hard-pressed people around them. Found your own settlement or crush someone else's—the faction system creates emergent political drama.
Other Dust stands out through its synthesis of post-apocalyptic survival with Kevin Crawford's signature sandbox toolkit approach. The 150+ pages include extensive GM resources for building and running a post-apocalyptic campaign: random tables for ruins and encounters, enclave generation systems, and easy-pull techniques for quick improvisation. The game excels at providing structure without railroading—giving GMs the tools to respond to player choices while maintaining a living, reactive world. Its full compatibility with Stars Without Number allows for unique crossover campaigns where sci-fi and post-apocalyptic elements intertwine.
Other Dust appeals to players who enjoy OSR-style sandbox gameplay with a post-apocalyptic twist. Fans of Gamma World, Fallout, and classic post-apocalyptic cinema will find familiar territory elevated by robust GM support tools. The game rewards creative problem-solving and faction manipulation over combat dominance. Character progression ties to community building—players become invested not just in their own survival but in the fate of their enclaves. Ideal for groups seeking emergent storytelling, wasteland exploration, and the challenge of rebuilding civilization from the ashes.
Other Dust delivers classic OSR sandbox gameplay in a post-apocalyptic setting, praised for its robust GM tools and faction systems. Players appreciate the compatibility with Stars Without Number and the depth of enclave-building mechanics, though some note the game assumes familiarity with old-school conventions. The 150+ page book provides extensive random tables and campaign frameworks for emergent wasteland storytelling.
Compare Other Dust with other great ttrpg games.
Both deliver post-apocalyptic OSR survival with extensive random tables and sandbox tools. The Mutant Epoch emphasizes percentile mechanics and black-and-white illustration style, while Other Dust uses d20 resolution and provides deeper enclave-building systems. Both excel at emergent wasteland storytelling.
Mutant: Year Zero shares Other Dust's post-apocalyptic setting and focus on community survival. While Other Dust uses OSR d20 mechanics with broad sandbox tools, Mutant: Year Zero employs the Year Zero Engine with dice pools and emphasizes Ark development and Zone exploration. Both feature mutation mechanics and faction politics.
Forbidden Lands and Other Dust both deliver Kevin Crawford-inspired sandbox survival with robust hexcrawl mechanics. Forbidden Lands uses the Year Zero Engine for fantasy wilderness exploration, while Other Dust applies similar sandbox philosophy to post-apocalyptic Earth with OSR d20 rules. Both emphasize exploration, stronghold building, and emergent storytelling.
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