Blue Planet: Recontact

Dive into the depths of a water-covered world in Blue Planet: Recontact, a tabletop RPG where players explore the mysteries of an alien planet while facing environmental challenges and political intrigue. With its focus on sustainability, exploration, and intricate world-building, this sci-fi game offers a unique experience where players must navigate the delicate balance between progress and preservation.

At-a-glance

Aliens • Needs GM • 5/5 complexity • Medium prep

Blue Planet: Recontact

Blue Planet: Recontact is a science fiction tabletop roleplaying game set on the waterworld of Poseidon in the 22nd century. Humanity, facing ecological disaster on Earth, has returned to this once-abandoned colony seeking resources and a fresh start.

Theme and Setting

The game blends themes of environmentalism, corporate greed, survival, and exploration. Players navigate a complex world of socio-political tensions, dangerous alien ecologies, and the mystery of an ancient alien legacy.

How Play Feels

Recontact offers a skill-based system emphasizing realism and narrative-driven gameplay, targeting players interested in hard sci-fi and immersive worldbuilding. The new edition, Recontact, modernizes the mechanics and expands the setting, offering a fresh experience for both veterans and newcomers.

What Makes It Distinct

Blue Planet: Recontact transports players to Poseidon, a planet almost entirely covered by water, in the year 2199. Earth is struggling with famine and ecological collapse, making Poseidon a vital, if contested, frontier for humanity's survival.

Where It May Not Fit

You want a very light rules load You dislike tactical combat or heavier encounter procedure.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-240 minutes
Prep
Medium
Play profile
Complexity
5/5
New GM Fit
1/5
Roleplay Focus
5/5
Combat Focus
3/5
Tactical Depth
4/5
Campaign Depth
5/5
Who it suits
Best for
Players who want hostile encounters with alien life and worldsGroups that want place, travel, and discovery to stay centralLong-form campaigns with room for the table to build momentum
Avoid if
You want a very light rules loadYou dislike tactical combat or heavier encounter procedureYou mainly want short standalone sessions with minimal carryover

A strong fit for groups that want hostile encounters with alien life and worlds, with exploration-Driven helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON