For Gold & Glory

For Gold & Glory is a faithful retroclone of AD&D 2nd Edition, consolidating the Player's Handbook, DMG treasure sections, and Monster Manual into a single comprehensive tome. It preserves the classic THAC0 system, percentile skills, and race-class combinations while cleaning up ambiguities through decades of community playtesting. Perfect for those seeking authentic 2e nostalgia without tracking down vintage books.

At-a-glance

AD&D 2e retroclone • d20 THAC0 + percentile skills • 2-8 + GM • Low prep • Rules Medium • 3-4h sessions

For Gold & Glory

For Gold & Glory embraces the classic high-fantasy kitchen-sink setting that defined Advanced Dungeons & Dragons 2nd Edition. The system supports everything from grim dungeon crawls to epic planar adventures, with mechanics that assume a world of human-centric civilizations surrounded by dangerous wilderness and ancient ruins.

Theme and Setting

Unlike more focused modern OSR games, this retroclone preserves the anything-goes approach of the 1990s—dragon-riding knights, planar travelers, and dungeon-delving thieves all fit comfortably within its framework. The bestiary includes classic monsters from aboleths to zombies, while the magic system supports the full spectrum of D&D spellcasting from fireballs to wish spells.

How Play Feels

The game uses the familiar d20-based THAC0 system for combat, where lower armor class is better and attack rolls must exceed a target number derived from the attacker's skill versus defender's protection. Percentile dice (d100) handle thief skills and other specialized abilities, creating a dual-resolution system that feels distinctly 2e.

What Makes It Distinct

Character creation follows the classic race and class separation—humans, elves, dwarves, halflings, gnomes, and half-elves each have access to different class combinations, with prime requisite stats affecting experience point bonuses. The book consolidates what originally required three separate volumes: 94 pages of core rules, followed by 105 pages of magic, treasure, and monsters.

Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

Decision guide

What this game is about

Key facts
Players
2-8 players + GM
Session
180-240 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
3/5
Roleplay Focus
3/5
Combat Focus
3/5
Tactical Depth
1/5
Campaign Depth
3/5
Who it suits
Best for
Groups that want fantasy adventure with a clear play identityTables that want quick onboarding and low mechanical dragPlayers who enjoy danger, discovery, and player-driven problem-solving
Avoid if
You want the system to stay almost invisible at the tableYou want a much breezier tone than this game is built to supportYou want the rules to solve every table decision for you

A strong fit for groups that want fantasy adventure with a clear play identity, with class-based helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

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