DM Screen Essentials: What to Put on a Useful GM Reference Sheet
Put only the rules you use most on your GM screen—combat flow, DCs, conditions, travel, and NPC prompts to cut table delays.
Explore more guides, comparisons, recommendation roundups, and practical table-fit advice.
Put only the rules you use most on your GM screen—combat flow, DCs, conditions, travel, and NPC prompts to cut table delays.
Compare RED's streamlined, street-level cyberpunk to Shadowrun's magic-rich, rules-heavy system to choose the right TTRPG.
Compare d20, dice pools, 2d6 and percentile systems and how each shapes risk, pacing, and player choices in tabletop RPGs.
Class-assigned Domains determine your role, card loadout, and early choices in play for new players.
Compare Stormlight, Mistborn, and Worldhopper campaigns—tone, power sources, GM prep, and which fits your group.
Draw Steel's 2d10 tiers, escalating resources, and map-first positioning create steadier, more tactical combat than D&D.
Compare Worlds Without Number and Stars Without Number to choose fantasy hexcrawls and realm-building or starship, sector, and faction play.
Compare three OSR TTRPGs by core mechanics, combat feel, inventory pressure, and campaign fit—flexible, survival, or 5e-friendly.
Compare scene-first PbtA play with FitD scores, stress, position and effect, downtime, and crew progression.
Compare three new fantasy TTRPGs by mechanics, character builds, combat, setting, and learning curve to find your table fit.
Match your table to the right sci‑fi TTRPG by tone, rules weight, and campaign shape—sandbox, horror, cyberpunk, or hard SF.
Compare five post-apocalyptic tabletop RPGs by tone, survival rules, rebuilding, and campaign style to find the best fit.
Compare eight superhero tabletop RPGs by tone, rules weight, and campaign length to find the best fit for your group.
Pick a lean, vow-focused grim fantasy or a structured, discovery-driven sci‑fi frame for solo/co-op TTRPG campaigns.
Pick familiarity or pace: one PbtA keeps classic fantasy mechanics, the other strips rules for fast, scene-driven play.
Stylish, high-tension monster-hunting RPG tying investigation to trauma and costly wins; needs Session Zero and safety tools.
Why the two-stat Bear/Criminal system and tiny prep make Honey Heist ideal for fast, chaotic one-shots and new players.
Solo journaling RPG using a five-memory limit to create slow, character-driven horror; writing-heavy and emotionally demanding.
Compare Dread's Jenga-based survival tension with Ten Candles' candlelit, doomed narration to pick the right one-shot.
SWN is faster and lighter for low-prep sandbox play; Traveller delivers detailed lifepaths, trade, ship costs, and a grittier hard-SF feel.
Compare Monster of the Week and Brindlewood Bay to choose between fast, action-driven hunts and slow, cozy shared deduction.
Compare seven cyberpunk TTRPGs by rules weight, campaign loop, hacking, politics, prep, and system familiarity.
Choose a first solo TTRPG by setup time, journaling load, rules support, session length, and whether you want a guided or open-ended experience.
Compare Mutants & Masterminds' Power Level caps with Savage Worlds' flexible rules to see which scales best for superhero campaigns.