Worlds Without Number

Worlds Without Number is a sandbox fantasy RPG by Kevin Crawford, featuring extensive world-building tools and GM support. Compatible with Stars Without Number, it offers sword and sorcery heroes, faction systems, and robust hex-crawl mechanics. The free version provides complete rules for budget-conscious gamers.

At-a-glance

Fantasy • Needs GM • 3/5 complexity • Low prep

Worlds Without Number

Worlds Without Number embraces sword and sorcery adventure in a fantasy world of blade and black magic. Unlike high fantasy epics about saving the world, WWN focuses on personal quests, mercenary work, and exploration of ancient ruins.

Theme and Setting

The default setting is Latter Earth—a post-apocalyptic fantasy world where magic has returned after the fall of a technological civilization. However, the system is designed for creation-before-play : the extensive world-building tools help GMs generate unique settings rather than requiring use of the default.

How Play Feels

WWN uses a 2d6 skill system combined with classic D&D combat mechanics (AC, hit points, saving throws). Character creation offers three modes: Adventurer (heroic), Warrior (grittier), or Mage (magic-focused).

What Makes It Distinct

The standout feature is the extensive GM toolkit : tables for generating ruins, dungeons, cities, wilderness areas, and factions. The faction system allows organizations (cults, kingdoms, guilds) to pursue their own goals independently of the PCs, creating a living world.

Where It May Not Fit

You mainly want short standalone sessions with minimal carryover You want the system to stay almost invisible at the table.

Decision guide

What this game is about

Key facts
Players
3-5 players + GM
Session
120-240 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
2/5
Roleplay Focus
3/5
Combat Focus
3/5
Tactical Depth
1/5
Campaign Depth
4/5
Who it suits
Best for
Groups that want fantasy adventure with a clear play identityPlayers who want open-ended exploration and self-directed problem-solvingPlayers who enjoy danger, discovery, and player-driven problem-solving
Avoid if
You mainly want short standalone sessions with minimal carryoverYou want the system to stay almost invisible at the tableYou want a much breezier tone than this game is built to support

A strong fit for groups that want fantasy adventure with a clear play identity, with sandbox helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON