The End of the World: Zombie Apocalypse

The End of the World: Zombie Apocalypse is a rules‑lite modern survival RPG using simple dice pools and stress tracks. Classless and low‑prep, it centers on tense, cinematic decisions, scavenging, and group dynamics under pressure. Ideal for one‑shots or short arcs where danger escalates fast and hard choices define the story.

At-a-glance

Horror • Needs GM • 3/5 complexity • One-shot friendly • Low prep

Decision Tags:
Low PrepOne-Shot Friendly
The End of the World: Zombie Apocalypse

Food, water, and safety are scarce; trust is a resource. Play ordinary people thrust into crisis—neighbors, friends, or even yourselves—trying to get out, hole up, or help others before the dead surround you.

Theme and Setting

Resolution uses small dice pools built from attributes and skills; higher results beat the difficulty, with degrees of success and complications. Stress and trauma accumulate quickly, degrading effectiveness until characters break or adapt.

How Play Feels

Equipment is ad‑hoc: improvised weapons, scarce ammo, and bags full of questionable supplies. Rules favor rulings and momentum over tactical grids—fast calls, fast consequences.

What Makes It Distinct

You want combat and action to drive most of the session You want a giant long-form campaign engine. You want combat and action to drive most of the session You want a giant long-form campaign engine.

Where It May Not Fit

You want combat and action to drive most of the session You want a giant long-form campaign engine.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-180 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
5/5
Roleplay Focus
4/5
Combat Focus
2/5
Tactical Depth
2/5
Campaign Depth
2/5
Who it suits
Best for
Groups that want tension, danger, and unease to stay active at the tableTables that want quick onboarding and low mechanical dragPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou want a giant long-form campaign engineYou want low-tension or low-threat play

A strong fit for groups that want tension, danger, and unease to stay active at the table, with rules Lite helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON