Outbreak: Undead (2nd Edition) Post-Apocalyptic;Horror;Survival;Campaign;Low Prep

At‑a‑glance: Survival‑horror • d10+mod tests • 3–5 + GM • Prep‑light once learned • Medium‑crunch • 2–3h sessions

Theme and Setting

Outbreak: Undead (2nd Edition) is about ordinary people trying to endure extraordinary collapse. Its Deadworld framework lets you dial the apocalypse—viral zombies, parasitic hive minds, or slow‑burn outbreaks—so every campaign feels personal and local. Tone skews grounded and tense rather than cinematic power fantasy.

Core Mechanics and Rules

Characters are classless and built around practical capabilities, stress, and attrition. Checks use straightforward target numbers with modifiers; equipment condition and logistics matter as much as raw stats. The game emphasizes scouting, clocks, and trade‑offs (noise vs. speed, ammo vs. safety). The rules support both scenarios and longer campaigns with persistent injuries and dwindling supplies.

What Makes It Unique

The Deadworld toolkit gives the GM dials for outbreak vectors, virulence, and societal response, alongside procedures for scarcity and risk. You can run grounded "you‑as‑you" survival, community‑building arcs, or road‑trip horror with the same chassis.

Target Audience and Player Experience

Best for groups who enjoy tense planning, inventory puzzles, and moral pressure. If you want a rules‑lite, improv‑heavy zombie romp, choose Zombie World or Ten Candles instead; if you want a campaign that rewards caution and logistics under fire, this is the lane.

Outbreak: Undead (2nd Edition) logo
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What do players think?

A gritty survival-horror RPG where scarcity, stress, and smart planning matter. Reviews praise the tone and modular Deadworlds while noting a steeper learning curve and crunchy survival procedures compared to lighter zombie titles.

Related TTRPG Games

Compare Outbreak: Undead (2nd Edition) with other great ttrpg games.

Zombie World logo

Zombie World

Shares card‑driven survival tone and hard choices, but favors fast, cinematic play over simulation—great for one‑shots when you want the feel without the bookkeeping.

The Walking Dead Universe logo

The Walking Dead Universe

A licensed take on community‑scale survival; focuses more on relationship drama and the franchise’s moral pressure than on granular logistics.

Ten Candles logo

Ten Candles

Bleak, tragic survival horror designed for one‑night collapse; no inventory game, but an unforgettable table experience about inevitable loss.

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