After the Blast
After the Blast is a rules-lite post-apocalyptic survival RPG using 2d6 + stat resolution. Classless and quick to play, it emphasizes scavenging, radiation risk, and emergent storytelling over complex mechanics. Ideal for one-shots and wasteland hex-crawls.
Post-Apocalyptic Survival • 2d6 + Stat • 2–5 + GM • Low prep • Rules-Lite • 2–4h sessions
Centuries after nuclear war scorched the earth, survivors eke out existence among shattered cities, radioactive wastes, and roaming mutants. The world blends retro-future technology with desperate scavenging—vault dwellers emerge into blinding sunlight while wastelanders fight over pre-war scraps.
Theme and Setting
Factions war for territory, ancient machines hum with dangerous energy, and every shadow might hide something hungry or mutated. Resolution uses 2d6 + relevant stat against target numbers set by the GM.
How Play Feels
Characters choose from archetypes like Vaultborn, Wastelanders, Raiders, Ghouls, and Mercenaries—each with unique starting gear and background hooks. The Radiation & Mutation System adds risk to exploration: exposure triggers mutation rolls that grant strange powers at physical and mental costs.
What Makes It Distinct
Combat is quick and deadly, favoring tactics and resourcefulness over character durability. The included hex-crawl tools let GMs generate ruins, hazards, and faction territories on the fly.
Where It May Not Fit
You want a cleaner, less pressured world state You want the system to stay almost invisible at the table.
What this game is about
A strong fit for groups that want life after collapse to drive the tone and choices, with exploration-Driven helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.