If I had to sum it up fast: pick 7th Sea for long heroic play, Pirate Borg for dark short runs, Honor + Intrigue for duel-first action, and Sea of Thieves Roleplaying Game for crew sandbox play.
I’m looking at 4 pirate RPGs through 4 simple filters: ship combat, cinematic action, tone/setting, and campaign style. That makes the choice easier because most groups are not asking for “the best pirate game” in general. They want the best fit for their table.
Here’s the short version:
- 7th Sea: best for big swashbuckling stories and long arcs
- Pirate Borg: best for horror piracy, low-prep sessions, and short campaigns
- Honor + Intrigue: best for sword fights, schemes, and 17th-century style
- Sea of Thieves Roleplaying Game: best for crew-focused sailing and open-world play
One detail matters most: 2 games lean more cinematic (7th Sea, Honor + Intrigue), while 2 lean more crew-and-ship focused (Pirate Borg, Sea of Thieves Roleplaying Game).
Best Pirate TTRPGs Compared: Find Your Perfect Swashbuckling Game
Pirate Borg Review

Quick Comparison
| Game | Ship Combat | Action Style | Tone | Best Campaign Fit |
|---|---|---|---|---|
| 7th Sea | Light, scene-based | Big stunts, heroic duels | Fantasy swashbuckling | Long campaigns |
| Pirate Borg | Fast, role-based | Brutal, risky fights | Dark fantasy horror | One-shots and short runs |
| Honor + Intrigue | Light, deck-action focused | Duels, tricks, fast scenes | Grounded swashbuckling | Mid-length or long play |
| Sea of Thieves Roleplaying Game | Crew-role focused | Team adventure at sea | Video game pirate fantasy | Sandbox crew campaigns |
So if you want to pick fast, use this rule: choose by tone first, then by campaign length, then by how much ship detail your group wants.
1. 7th Sea
Ship Combat
7th Sea treats ship scenes like big movie moments, not a detailed naval war game. So if your group wants exact firing angles, crew actions, and tight ship-to-ship tactics, this probably isn't the best fit.
Swashbuckling Action and Tone
This game leans hard into heroic swashbuckling. Think Pirates of the Caribbean meets Errol Flynn. You get intrigue, secret societies, and supernatural elements in a fantasy-Europe setting. The feel is much closer to high-adventure swordplay than a grim fight to stay alive.
Campaign Structure
7th Sea works best for long campaigns with ongoing character drama and relationships that have time to grow. It's less suited to one-shot play.
If you want a harsher, more survival-focused take on piracy, Pirate Borg goes in the opposite direction.
2. Pirate Borg
Where 7th Sea goes for clean, heroic swashbuckling, Pirate Borg heads straight into darker water. This is a pirate-horror RPG set in the Dark Caribbean, a 17th- to 18th-century fantasy world packed with undead fleets, cults, and krakens. The mood is grim, lethal, and openly supernatural.
Ship Combat
Ship combat in Pirate Borg moves fast. Most actions are handled through class-based "immediate jobs" during sea battles, so each player has something that matters in the moment. That keeps fights from dragging and gives every crew role a reason to exist.
That pace fits the game's brutal, high-risk style. It also helps that the system includes generators for shipboard disasters and derelict ships, which make sea travel and exploration feel less samey.
Swashbuckling Action and Tone
Combat here is swingy and opportunistic. A fight can flip in an instant, which gives every raid or escape a sense of danger. The classes push players into clear crew roles without bogging the game down.
Expect raids, desperate getaways, and crews making awful choices for gold or survival. This is not polished hero stuff. It's scars, cursed relics, and new crew members replacing the last batch.
Campaign Structure
Pirate Borg works best for one-shots and short sandbox campaigns, usually 3–5 sessions, rather than long heroic arcs. The ship acts as both a shared home and a shared problem, which creates table drama with very little prep.
The game also gives you generators for:
- loot
- rumors
- pirate NPCs
- maritime travel
That makes it easy to put together a session without much hassle.
The free Quickstart Guide is the easiest way to try the system before buying the core book.
If your group wants pirates with less horror and more finesse, Honor + Intrigue is the next fit.
3. Honor + Intrigue
Honor + Intrigue is a standalone swashbuckling RPG from Basic Action Games. It mixes 17th-century flavor with fast, cinematic action. The feel lands somewhere between 7th Sea and Pirate Borg: less flashy than the first, less harsh than the second, and more grounded than both in its own way.
"Inspired as much by Hollywood as by history, Honor + Intrigue pays homage to the swashbucklers of the silver screen as well as great works such as those of Dumas and Sabatini."
The game runs on the Barbarians of Lemuria (BoL) engine, a rules-light system made for story-led play and quick-moving scenes.
Ship Combat
Ship combat stays brisk and story-first. You don't get bogged down in naval procedure for half the session. That leaves more room for the stuff this game clearly wants to spotlight: duels on deck, boarding actions, narrow escapes, and messy schemes between rival crews.
Swashbuckling Action
This is where the game shines. The rules are built for quick duels, daring stunts, and sharp scene shifts. If you want the rhythm of a classic pirate tale - swinging from rigging, crossing swords, then jumping straight into the next bit of trouble - Honor + Intrigue handles that with ease.
Tone and Setting
The game covers the 17th-century swashbuckling era and can handle both musketeer campaigns and pirate adventures. It works especially well for stories built around pirate courts, duels, betrayals, and port-city intrigue.
Campaign Structure
Honor + Intrigue is a good fit for groups that want 17th-century piracy, court politics, and rules-light play that moves at a nice clip. It suits campaigns where conversation, deception, and swordplay all matter, instead of long mechanical detours. If you're after a bigger branded seafaring sandbox after this, the next game leans more in that direction.
4. Sea of Thieves Roleplaying Game

The Sea of Thieves Roleplaying Game takes the hit video game's world and brings it straight to the tabletop. If your group wants a ready-made fantasy pirate setting with a strong focus on the crew, this is the most direct match.
Ship Combat
Ship combat is built around the crew. Players take on different roles during a fight, which helps keep everyone busy instead of leaving one person to run the whole battle.
Swashbuckling Action
This game leans hard into exploration-first swashbuckling. Sessions tend to revolve around working together at sea, chasing adventure, and dealing with whatever trouble the crew sails into next.
Tone and Setting
It uses the established Sea of Thieves setting, so you don't have to build the world from scratch. That can save a lot of setup time and makes it easy to jump into the pirate-fantasy vibe right away.
Campaign Structure
It's best suited to a crew-based sandbox focused on exploration, ship missions, and life at sea.
Strengths, Tradeoffs, and Best Uses
When you look at ship combat, crew roles, and the kind of campaign each game supports, it becomes pretty clear that each one aims at a different pirate fantasy. The four games fall into two main lanes: 7th Sea and Honor + Intrigue lean into cinematic swashbuckling, while Pirate Borg and Sea of Thieves Roleplaying Game lean more toward crew-driven pirate adventure.
| Game | Best For | Strengths | Tradeoffs |
|---|---|---|---|
| 7th Sea | Heroic, long-form swashbuckling | Big cinematic energy, intrigue, and character drama | Less tactical naval detail |
| Honor + Intrigue | Duel-heavy swashbuckling arcs | Built for fast duels and cinematic action | Less focus on supernatural horror |
| Pirate Borg | One-shots, short sandboxes, and horror piracy | Rules-light, low prep, with generators for loot, rumors, and jobs | High lethality may frustrate some players |
| Sea of Thieves Roleplaying Game | Crew-based sandbox and exploration | Ready-made setting, team roles, easy onboarding | Less flexible if you want historical grounding |
So what does that mean at the table? Mostly, it comes down to tone, campaign length, and how much structure you want in play.
- Pick 7th Sea for heroic long-form play.
- Pick Honor + Intrigue for duel-heavy swashbuckling.
- Pick Pirate Borg for horror, low prep, and short campaigns. Its quickstart makes it easy to test at the table.
- Pick Sea of Thieves Roleplaying Game for a ready-made crew sandbox.
That tradeoff leads directly to the final recommendation.
Final Recommendation
Each of these games leans into a different kind of pirate fantasy.
Choose 7th Sea if you want a long campaign with bold heroes, big set pieces, and cinematic swashbuckling.
Go with Pirate Borg if your table wants something darker, deadlier, and touched by the supernatural. It works especially well for short campaigns and one-shots, where high lethality is part of the fun.
Pick Honor + Intrigue for brisk duels and that classic swashbuckling feel.
If your group wants a crew-first sandbox with a built-in framework, Sea of Thieves Roleplaying Game stands out. It’s built around ship combat, shared crew roles, and open-ended exploration.
The main thing is simple: match the game to the play style your table wants most - ship combat, cinematic action, tone, or campaign structure.
FAQs
Which pirate RPG is easiest for beginners?
Pirate Borg is a great pick for beginners. It’s made for low-prep sessions, so your group can get into the action fast. It also leans more on improvisation than dense tactical play, which makes it easier to run and easier to learn.
If you want something even simpler, Pirate Goons is a one-page, rules-light option. It works well for new players who want to dive in right away and learn by doing.
Which game has the best boarding and duel scenes?
No single game stands out as the objective best choice for boarding actions and duel-heavy scenes. Each one pushes a different style of play.
Pirate Borg leans into fast, nasty combat with a rougher edge. Honor + Intrigue, by contrast, lines up more closely with classic swashbuckling: flashy duels, high-action set pieces, and the kind of sword-fighting drama you’d expect from pirate fiction.
Can any of these games handle a longer sandbox campaign?
Yes. Pirate Borg works well for long sandbox campaigns. Supplements like Ravaged by Storms add unmapped places to discover and faction-driven adventures, so the game can keep moving without locking players into a fixed story.
The Wildsea is also a good fit for extended sandbox play. Its rules lean into exploration, travel, and progress tracking across the setting, which helps longer campaigns keep their momentum.