Coyote & Crow

Native American-created sci-fi RPG in a future without colonization. Cahokian explorers, unique d12 mechanics, and a hopeful vision. Winner of the Origins Award.

At-a-glance

Original system • d12 mechanics • Indigenous futurism • Hopeful sci-fi • 3-5 players + GM • Campaign play • 3-4h sessions

Decision Tags:
Award Winning
Coyote & Crow

What is Coyote & Crow? Coyote & Crow is a tabletop RPG created by Connor Alexander and a team of Native American and First Nations writers, artists, and designers.

Theme and Setting

Funded through a $1.1 million Kickstarter in 2021, it presents a vision of the future where European colonization of the Americas never occurred. The game is set in 2118 in Cahokia, a massive city built on the site of the historical Mississippian culture's greatest settlement.

How Play Feels

Here, indigenous peoples have thrived, developing advanced technology while maintaining traditional values and connection to the land. The Setting: A Future Without Colonization Coyote & Crow's world diverged from ours centuries ago when a supernatural event—the Awis—transformed North America.

What Makes It Distinct

In this timeline: Indigenous nations developed independently —Creating unique technological and cultural paths The Awis changed everything —A mystical event that made technology and spirit work together Cahokia is a metropolis —A city of 30 million, center of trade and innovation The Old World is mysterious —Europe and Asia are distant, poorly understood places Hope prevails —This is a setting of optimism, not post-apocalyptic struggle The game deliberately avoids colonialist tropes. There are no "savages," no noble primitives, no dying cultures.

Where It May Not Fit

You want a very light rules load You dislike tactical combat or heavier encounter procedure.

Decision guide

What this game is about

Key facts
Players
3-5 players + GM
Session
180-240 minutes
Prep
Medium
Play profile
Complexity
4/5
New GM Fit
2/5
Roleplay Focus
3/5
Combat Focus
3/5
Tactical Depth
4/5
Campaign Depth
4/5
Who it suits
Best for
Players who want science-fiction ideas to shape the actual play experienceTables that enjoy tuning characters and expressing concepts mechanicallyLong-form campaigns with room for the table to build momentum
Avoid if
You want a very light rules loadYou dislike tactical combat or heavier encounter procedureYou mainly want short standalone sessions with minimal carryover

A strong fit for groups that want science-fiction ideas to shape the actual play experience, with character Customization helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

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