Tunnel Goons Fantasy; Rules Lite; Old-School Renaissance (OSR); Quick-Play; Low Prep

At-a-glance: OSR-adjacent • 2d6 contests • 2-5 + GM • Near-zero prep • Rules-lite • 1-2h sessions

Theme and Setting

Tunnel Goons is system-first and setting-agnostic. It shines for classic dungeon crawls, weird wilderness hexcrawls, and quick urban capers. Tone leans scrappy and lethal at low levels, rewarding creative problem-solving over build math.

Core Mechanics and Rules

Characters have three broad stats (Brute, Skulk, Wits). When you attempt something risky, roll 2d6, add the highest applicable stat, and compare to a target number set by the GM and situation. Gear and advantage can add small bumps; harm and hindrance push the TN up. Combat uses the same contest - no separate initiative mini-game - so scenes resolve quickly. Advancement is intentionally light: groups often tack on milestone perks, item unlocks, or scars to taste.

What Makes It Unique

Tunnel Goons is ruthlessly teachable: you can explain the entire engine in under two minutes and start playing. Because resolution is uniform (2d6 vs TN) and modifiers stay small, pace stays brisk and rulings stay clear. The SRD-like openness and Creative Commons license have spawned dozens of hacks (from street-level heists to gonzo sci-fi), making TG an excellent chassis if you want to reskin or homebrew quickly.

Target Audience and Player Experience

Great for new players, classroom demos, and groups that value improvisation and tempo. Expect high lethality if you press your luck, fast decision cycles, and little bookkeeping. If your table prefers deep character builds, tactical grids, or subsystem crunch, TG may feel sparse - by design. If you want quick starts, rulings-forward play, and easy hacking, it sings.

Tunnel Goons logo
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What do players think?

Consensus highlights Tunnel Goons as ultra-easy to teach, endlessly hackable, and perfect for quick delves. The 2d6 vs target number contest keeps turns fast; rulings carry more weight than codified subsystems. Common caveats: swingy results and sparse procedures by design - tables may want to add advancement or campaign scaffolding as they go.

Related TTRPG Games

Compare Tunnel Goons with other great ttrpg games.

Maze Rats logo

Maze Rats

Maze Rats and Tunnel Goons share ultra-light OSR DNA and quick 2d6 tests. MR layers in prolific random tables (spells, prompts) that turbo-charge prep and improvisation; TG stays even more minimal, relying on GM rulings and target numbers over generators.

Knave logo

Knave

Knave emphasizes slot-inventory and loot-as-build within an OSR framework. Compared to Tunnel Goons’ 2d6 contest and sparse procedures, Knave offers more exploration pressure and gear-as-identity. TG is faster to teach; Knave is more campaign-structured.

Cairn logo

Cairn

Cairn blends Knave and Into the Odd into a forest fantasy with procedures and scars. Versus TG’s minimalist contest, Cairn provides clearer exploration scaffolding; TG keeps the loop even leaner for rapid play and hacking.

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