At‑a‑glance: OSR lineage • 2d6 tests • 3–5 + Referee • Near‑zero prep • Rules‑lite • 1–2h sessions
Maze Rats targets classic fantasy adventures—ruins, dungeons, and perilous wilderness—without binding you to a canon world. Its tone is pulp‑leaning old‑school: fast starts, meaningful risks, and treasure‑driven expeditions where caution and ingenuity matter more than character build depth.
Resolution centers on simple 2d6 tests with quick outcomes that keep play moving. Characters are effectively classless, sketched in minutes, and level through lean improvements that shape focus (fighting, thievery, wizardry) without heavy subsystems. Magic is intentionally chaotic: nightly, randomly‑generated spells invite creative problem‑solving over rote lists. Combat is lethal and brief by design; logistics and positioning matter.
The star is its generator toolkit: dense, evocative tables for spells, monsters, NPCs, dungeons, cities, and wilderness deliver instant prompts that double as prep. This procedural abundance lets you run compelling sessions with almost no advance work. The text is concise and referee‑friendly, channeling “rulings over rules” while still giving enough structure to stay consistent.
Perfect for groups that want old‑school danger and discovery without heavy crunch. New players onboard quickly; veterans get a compact chassis that rewards planning, clever play, and resource awareness. Expect fast turns, swingy stakes, and sessions that emphasize exploration, problem‑solving, and emergent story over optimization.
Reviewers highlight lightning-fast play, lethal stakes, and the wildly generative tables that make prep almost unnecessary. Praise centers on teachability for new players and OSR clarity; common caveats note swingy outcomes and reliance on confident rulings over exhaustive subsystems.
Compare Maze Rats with other great ttrpg games.
Shares classless, rulings‑first OSR play with lean d20 tests and gear‑driven identity; Maze Rats skews even faster with 2d6 and highly generative tables for instant prep.
Both prize lethal expeditions and concise procedures; Maze Rats adds chaotic spell generation and broader tables, while ItO runs razor‑lean saves with industrial‑weird tone.
Each delivers ultra‑light dungeon crawling; Maze Rats offers richer generators and tone guidance, while SotU stays almost bare‑bones for maximum speed.
You've been added to the newsletter.
We will review your submission shortly, thanks for contributing!